Ancient One: Difference between revisions

1,191 bytes added ,  28 January 2021
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Noah}}"
|- style="background:{{ColorSel|CharLight|Noah}}"
! rowspan=2 | Mode !! colspan=2 | Damage (Magical) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=3 | Mode !! colspan=2 | Damage (Magical) !! colspan=3 | Max Hits !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
|- style="background:{{ColorSel|CharLight|Noah}}"
|- style="background:{{ColorSel|CharLight|Noah}}"
! Old Man !! Debris !! Old Man !! Debris
! rowspan=2 | Old Man !! rowspan=2 | Debris !! rowspan=2 | Old Man !! colspan=2 | Debris
|- style="background:{{ColorSel|CharLight|Noah}}"
! Per Debris !! Debris Count
|-  
|-  
! colspan=7 | Normal
! colspan=7 | Normal
|-
|-
| '''{{PvE}}''' || 395% || 42% || rowspan=2 | Infinite || rowspan=2 | - || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
| '''{{PvE}}''' || 395% || 42% || rowspan=2 | Infinite || rowspan=2 | Infinite || rowspan=2 | 6 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
|-
| '''{{PvP}}''' || 127% || 13%  
| '''{{PvP}}''' || 127% || 13%  
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! colspan=7 | [Enhanced]
! colspan=7 | [Enhanced]
|-
|-
| '''{{PvE}}''' || 395% || 42% || rowspan=2 | Infinite || rowspan=2 | - || rowspan=2 | 300 MP || rowspan=2 | 17 Seconds
| '''{{PvE}}''' || 395% || 42% || rowspan=2 | Infinite || rowspan=2 | Infinite || rowspan=2 | 6 || rowspan=2 | 300 MP || rowspan=2 | 17 Seconds
|-
|-
| '''{{PvP}}''' || 127% || 13%
| '''{{PvP}}''' || 127% || 13%
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== Tips and Details ==
== Tips and Details ==
*As the skill will continue travelling until it comes into contact with a platform or solid ground, it does not have a set maximum hit count. Tall, wide enemies, such as [[El Tower Defense|Interdimensional Colossus]], will take the most damage from this skill.
*The star will continue travelling until it comes into contact with a platform or solid ground at or below the height it was casted at, ignoring any above. As such, it does not have a set maximum hit count.
*Due to its slow descent, the skill is very ineffective on smaller ground-level enemies in front of you, especially if they move around frequently.
**The same applies to the debris once the star hits the ground, which will keep travelling indefinitely as it falls down. As such, there is no "maximum" damage the skill can deal, short of the damage it can deal to extremely tall enemies such as [[El Tower Defense|Interdimensional Colossus]].
*The '''Debris''' does not inflict hitstun.
*The star will drag enemies along with it. With the right layout of platforms, it is possible to hit even smaller enemies with the full descent assuming it explodes at your current height.
**Due to how slow it descends however, the skill is still very ineffective on smaller ground-level enemies in front of you, especially if they move around frequently.
**The '''Debris''' arcs outward from the explosion, and thus does the most damage at the height of its arc where it travels the slowest. Enemies further away from the impact area are likely to take more damage from the debris than enemies within the impact area as a result.
*On average, assuming a medium sized target at ground level, '''Old Man''' will do 38 hits while the '''Debris''' will do 12 hits.
*Due to the lack of a floor below the [[Titan's Grotto|Iserlohn Core]], the debris will likely never deal damage to it when cast next to it, though luckily most of the damage comes from the star's descent.
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