Star Coaster: Difference between revisions
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! rowspan=3 | Mode !! colspan=2 | Damage (Magical) !! colspan=3 | Max Hits !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown | ! rowspan=3 | Mode !! colspan=2 | Damage (Magical) !! colspan=3 | Max Hits !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown | ||
|- style="background:{{ColorSel|CharLight|Noah}}" | |- style="background:{{ColorSel|CharLight|Noah}}" | ||
! rowspan=2 | Moving Star !! rowspan=2 | | ! rowspan=2 | Moving Star !! rowspan=2 | Forming Star !! rowspan=2 | Moving Star !! colspan=2 | Forming Star | ||
|- style="background:{{ColorSel|CharLight|Noah}}" | |- style="background:{{ColorSel|CharLight|Noah}}" | ||
! Per | ! Per Forming Star !! Star Count | ||
|- | |- | ||
! colspan=8 | Normal | ! colspan=8 | Normal | ||
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| {{formatnum:{{#expr: 298*10 + 248*4}}}}% || {{formatnum:{{#expr: 298*0.8*19 + 248*0.8*4}}}}% || {{formatnum:{{#expr: 298*43 + 248*20}}}}% || {{formatnum:{{#expr: 298*0.8*84 + 248*0.8*20}}}}% || {{formatnum:{{#expr: (298*10 + 248*4)*1.08}}}}% || {{formatnum:{{#expr: (298*0.8*19 + 248*0.8*4)*1.08 round2}}}}% || {{formatnum:{{#expr: (298*43 + 248*20)*1.08}}}}% || {{formatnum:{{#expr: (298*0.8*84 + 248*0.8*20)*1.08 round2}}}}% | | {{formatnum:{{#expr: 298*10 + 248*4}}}}% || {{formatnum:{{#expr: 298*0.8*19 + 248*0.8*4}}}}% || {{formatnum:{{#expr: 298*43 + 248*20}}}}% || {{formatnum:{{#expr: 298*0.8*84 + 248*0.8*20}}}}% || {{formatnum:{{#expr: (298*10 + 248*4)*1.08}}}}% || {{formatnum:{{#expr: (298*0.8*19 + 248*0.8*4)*1.08 round2}}}}% || {{formatnum:{{#expr: (298*43 + 248*20)*1.08}}}}% || {{formatnum:{{#expr: (298*0.8*84 + 248*0.8*20)*1.08 round2}}}}% | ||
|} | |} | ||
*Average assumes 10 '''Moving Star''' hits (19 with the '''Useful''' trait) and 4 ''' | *Average assumes 10 '''Moving Star''' hits (19 with the '''Useful''' trait) and 4 '''Forming Star''' hits. | ||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*''' | *'''Forming Stars''' are formed at specific points across the constellation, and will deal one hit to any enemy making contact with them for as long as they exist. Once the '''Moving Star''' reaches the end, all the '''Forming Stars''' will deal one more hit each in a small radius around themselves. | ||
*Since the '''Moving Star''' travels very slowly across a large area, it is ineffective for clearing. However, its damage is respectable even on smaller targets due to the high damage per hit. | *Since the '''Moving Star''' travels very slowly across a large area, it is ineffective for clearing. However, its damage is respectable even on smaller targets due to the high damage per hit. | ||
**On average, on a medium sized enemy next to you, the '''Moving Star''' will deal 10 hits (19 with the '''Useful''' trait), and usually at least 1 ''' | **On average, on a medium sized enemy next to you, the '''Moving Star''' will deal 10 hits (19 with the '''Useful''' trait), and usually at least 1 '''Forming Star''' will spawn on them. They will also often be in reach of nearby stars for the final explosion, dealing on average additional 3 hits. | ||
**Enemies near the top left of the constellation face's hair (when facing right) will take the most damage from this skill, as 3 ''' | **Enemies near the top left of the constellation face's hair (when facing right) will take the most damage from this skill, as 3 '''Forming Stars''' are created close enough together that the enemies there can be hit by all 3 forming and exploding, while the '''Moving Star''' is likewise able to hit more frequently in that spot. | ||
*The '''Useful''' trait reduces the ''' | *The '''Useful''' trait reduces the '''Forming Stars''' damage for no benefit, as they will always only deal a generation and explosion hit. | ||
*The skill can do most of its damage to [[Sea of Ruin|Chaos Leviathan]] due to it not having a collision box and being both wide and tall enough to be within the constellation's field for most of the skill. | *The skill can do most of its damage to [[Sea of Ruin|Chaos Leviathan]] due to it not having a collision box and being both wide and tall enough to be within the constellation's field for most of the skill. | ||
<br> | <br> |