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(→Tips and Details: --> new tip + changed order to make it more logical) |
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*When attacked during its '''Sonic Shock''' attack, it will spew out additional shockwaves, increasing its total damage. | *When attacked during its '''Sonic Shock''' attack, it will spew out additional shockwaves, increasing its total damage. | ||
*'''Possible Bug''': The Armored Tempest will explode upon summon in [[Twisted Time and Space - Fahrmann's Peak]] when someone is suffering extreme lag. | *'''Possible Bug''': The Armored Tempest will explode upon summon in [[Twisted Time and Space - Fahrmann's Peak]] when someone is suffering extreme lag. | ||
*Each '''Sonic Shock''' attack will reapply Super Armor for 1 second while in its range. The buff does not overlap and will reset each time affected by a shockwave. | |||
**Because of '''Sonic Shock''''s narrow semi-circular range, allies under the platform will not receive Super Armor, as opposed to [[Tactical Field]], which provides Super Armor in a circular range. | |||
**[[Consumable|Giant Potion]] does not affect its range, as it is considered a summon unit, limiting its efficiency. | |||
*If this skill is reused while the first Armored Tempest is still active, the first mecha will be destroyed. | *If this skill is reused while the first Armored Tempest is still active, the first mecha will be destroyed. | ||
**This severely limits the uptime of the Super Armor provided as the summoning animation does not provide Super Armor. | **This severely limits the uptime of the Super Armor provided as the summoning animation does not provide Super Armor. | ||
* | *If casted towards a wall in certain dungeons, Armored Tempest might be summoned on the other edge of the map. | ||
*The device is not debuff immune or invincible in dungeons, meaning that it can be both killed and heal the boss if debuffed. | |||
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