ElEditors, Interface administrators, Administrators
70,866
edits
Line 112: | Line 112: | ||
*With the '''Killing Blow (1)''' trait and [[Enhance Equipment]], the [[Status Effects/Freeze|Frozen]] status lasts a total of 3 seconds per grenade, allowing you to freeze an enemy for a total of 12 seconds, making it exceptionally good in party play, assuming an enemy doesn't have high water resistances. | *With the '''Killing Blow (1)''' trait and [[Enhance Equipment]], the [[Status Effects/Freeze|Frozen]] status lasts a total of 3 seconds per grenade, allowing you to freeze an enemy for a total of 12 seconds, making it exceptionally good in party play, assuming an enemy doesn't have high water resistances. | ||
*Since the 0.5s throwing cooldown is not shared between '''Grenade''' skills, interchanging throws between this and [[G-96 Pressure Grenade]] is more efficient than using either on their own. | *Since the 0.5s throwing cooldown is not shared between '''Grenade''' skills, interchanging throws between this and [[G-96 Pressure Grenade]] is more efficient than using either on their own. | ||
**This is later fixed with the [[Awakened Will: Freyja]] passive which allows you to throw all loaded grenades while ignoring reactivation cooldown with no further downsides. | |||
*If well-timed, grenades can explode upon impact with any enemy when you are about to be attacked, even with projectiles like [[Resiam Outskirts|Shadow Defender]]'s Shadow Spear. However, this explosion's damage won't appear (also won't be count in [[Free Training]]) and won't cancel their melee attacks or projectiles. | *If well-timed, grenades can explode upon impact with any enemy when you are about to be attacked, even with projectiles like [[Resiam Outskirts|Shadow Defender]]'s Shadow Spear. However, this explosion's damage won't appear (also won't be count in [[Free Training]]) and won't cancel their melee attacks or projectiles. | ||
*Additional Grenade Throw can be interrupted. | *Additional Grenade Throw can be interrupted. |