Karma: Difference between revisions

998 bytes added ,  18 April 2021
no edit summary
(Fix max hits and move to variables)
No edit summary
Line 28: Line 28:
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
|- style="background:{{ColorSel|CharLight|Rena}}"
! Mode !! Release Power (Physical) !! Max Hits !! MP Usage !! Cooldown
! Mode !! Energy Release (Physical) !! Max Hits !! MP Usage !! Cooldown
|-  
|-  
! colspan=5 | Normal
! colspan=5 | Normal
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{{#vardefine:damage_pvp|510 }}
{{#vardefine:damage_pvp|510 }}
{{#vardefine:max_hits  |17  }}
{{#vardefine:max_hits  |17  }}
{{#vardefine:avg_hits  |3  }}
{{#vardefine: avg_damage_heavy    |{{#expr: {{#var:damage}}    * {{#var:avg_hits}} * 1.44 }} }}
{{#vardefine: avg_damage_heavy_pvp |{{#expr: {{#var:damage_pvp}} * {{#var:avg_hits}} * 1.44 }} }}
{{#vardefine: avg_damage_heavy_hunters_ability    |{{#expr: {{#var:avg_damage_heavy    }} * 1.2 round2 }} }}
{{#vardefine: avg_damage_heavy_hunters_ability_pvp |{{#expr: {{#var:avg_damage_heavy_pvp }} * 1.2 }} }}


{{#vardefine: total_damage_normal    |{{#expr: {{#var:damage}}    * {{#var:max_hits}}        }} }}
{{#vardefine: total_damage_normal    |{{#expr: {{#var:damage}}    * {{#var:max_hits}}        }} }}
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=2 | Mode !! colspan=2 | Regular !! colspan=2 | [[Hunter's Ability]]
! rowspan=2 | Mode !! colspan=3 | Regular !! colspan=3 | [[Hunter's Ability]]
|- style="background:{{ColorSel|CharLight|Rena}}"
|- style="background:{{ColorSel|CharLight|Rena}}"
! Normal !! Heavy !! Normal !! Heavy
! Average !! Normal !! Heavy !! Average !! Normal !! Heavy
|-  
|-  
! {{PvE}}  
! {{PvE}}  
| {{formatnum:{{#var: total_damage_normal}}}}% || {{formatnum:{{#var: total_damage_heavy}}}}%
| {{formatnum:{{#var: avg_damage_heavy}}}}% || {{formatnum:{{#var: total_damage_normal}}}}% || {{formatnum:{{#var: total_damage_heavy}}}}%
| {{formatnum:{{#var: total_damage_normal_hunters_ability}}}}% || {{formatnum:{{#var: total_damage_heavy_hunters_ability}}}}%
| {{formatnum:{{#var: avg_damage_heavy_hunters_ability}}}}% || {{formatnum:{{#var: total_damage_normal_hunters_ability}}}}% || {{formatnum:{{#var: total_damage_heavy_hunters_ability}}}}%
|-  
|-  
! {{PvP}}  
! {{PvP}}  
| {{formatnum:{{#var: total_damage_normal_pvp}}}}% || {{formatnum:{{#var: total_damage_heavy_pvp}}}}%
| {{formatnum:{{#var: avg_damage_heavy_pvp}}}}% || {{formatnum:{{#var: total_damage_normal_pvp}}}}% || {{formatnum:{{#var: total_damage_heavy_pvp}}}}%
| {{formatnum:{{#var: total_damage_normal_hunters_ability_pvp}}}}% || {{formatnum:{{#var: total_damage_heavy_hunters_ability_pvp}}}}%
| {{formatnum:{{#var: avg_damage_heavy_hunters_ability_pvp}}}}% || {{formatnum:{{#var: total_damage_normal_hunters_ability_pvp}}}}% || {{formatnum:{{#var: total_damage_heavy_hunters_ability_pvp}}}}%
|}
|}
* The average damage assumes that the target is not pushable and is calculated using '''Heavy''' skill trait and a hit count of 3 '''Energy Release''' hits.
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*The explosions don't follow platforms. Using Karma in the end of a platform causes its explosions to go straight in the air.
*The explosions don't follow platforms. Using Karma in the end of a platform causes its explosions to go straight in the air.
*Enemies with status effects like '''Super Armor''', '''Petrified''' and '''Frozen''' aren't pushed and the explosions pass through them.
*Enemies with status effects like '''Super Armor''', '''Petrified''' and '''Frozen''' aren't pushed and the explosions pass through them.
**The hit count will depend on the target size. For example: Lowe will always take 2 hits, meanwhile Stone Doll will take 3 hits and 2 hits at point blank.
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