Karma: Difference between revisions
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(Fix max hits and move to variables) |
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{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center" | {| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Rena}}" | |- style="background:{{ColorSel|CharLight|Rena}}" | ||
! Mode !! Release | ! Mode !! Energy Release (Physical) !! Max Hits !! MP Usage !! Cooldown | ||
|- | |- | ||
! colspan=5 | Normal | ! colspan=5 | Normal | ||
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{{#vardefine:damage_pvp|510 }} | {{#vardefine:damage_pvp|510 }} | ||
{{#vardefine:max_hits |17 }} | {{#vardefine:max_hits |17 }} | ||
{{#vardefine:avg_hits |3 }} | |||
{{#vardefine: avg_damage_heavy |{{#expr: {{#var:damage}} * {{#var:avg_hits}} * 1.44 }} }} | |||
{{#vardefine: avg_damage_heavy_pvp |{{#expr: {{#var:damage_pvp}} * {{#var:avg_hits}} * 1.44 }} }} | |||
{{#vardefine: avg_damage_heavy_hunters_ability |{{#expr: {{#var:avg_damage_heavy }} * 1.2 round2 }} }} | |||
{{#vardefine: avg_damage_heavy_hunters_ability_pvp |{{#expr: {{#var:avg_damage_heavy_pvp }} * 1.2 }} }} | |||
{{#vardefine: total_damage_normal |{{#expr: {{#var:damage}} * {{#var:max_hits}} }} }} | {{#vardefine: total_damage_normal |{{#expr: {{#var:damage}} * {{#var:max_hits}} }} }} | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Rena}}" | |- style="background:{{ColorSel|CharLight|Rena}}" | ||
! rowspan=2 | Mode !! colspan= | ! rowspan=2 | Mode !! colspan=3 | Regular !! colspan=3 | [[Hunter's Ability]] | ||
|- style="background:{{ColorSel|CharLight|Rena}}" | |- style="background:{{ColorSel|CharLight|Rena}}" | ||
! Normal !! Heavy !! Normal !! Heavy | ! Average !! Normal !! Heavy !! Average !! Normal !! Heavy | ||
|- | |- | ||
! {{PvE}} | ! {{PvE}} | ||
| {{formatnum:{{#var: total_damage_normal}}}}% || {{formatnum:{{#var: total_damage_heavy}}}}% | | {{formatnum:{{#var: avg_damage_heavy}}}}% || {{formatnum:{{#var: total_damage_normal}}}}% || {{formatnum:{{#var: total_damage_heavy}}}}% | ||
| {{formatnum:{{#var: total_damage_normal_hunters_ability}}}}% || {{formatnum:{{#var: total_damage_heavy_hunters_ability}}}}% | | {{formatnum:{{#var: avg_damage_heavy_hunters_ability}}}}% || {{formatnum:{{#var: total_damage_normal_hunters_ability}}}}% || {{formatnum:{{#var: total_damage_heavy_hunters_ability}}}}% | ||
|- | |- | ||
! {{PvP}} | ! {{PvP}} | ||
| {{formatnum:{{#var: total_damage_normal_pvp}}}}% || {{formatnum:{{#var: total_damage_heavy_pvp}}}}% | | {{formatnum:{{#var: avg_damage_heavy_pvp}}}}% || {{formatnum:{{#var: total_damage_normal_pvp}}}}% || {{formatnum:{{#var: total_damage_heavy_pvp}}}}% | ||
| {{formatnum:{{#var: total_damage_normal_hunters_ability_pvp}}}}% || {{formatnum:{{#var: total_damage_heavy_hunters_ability_pvp}}}}% | | {{formatnum:{{#var: avg_damage_heavy_hunters_ability_pvp}}}}% || {{formatnum:{{#var: total_damage_normal_hunters_ability_pvp}}}}% || {{formatnum:{{#var: total_damage_heavy_hunters_ability_pvp}}}}% | ||
|} | |} | ||
* The average damage assumes that the target is not pushable and is calculated using '''Heavy''' skill trait and a hit count of 3 '''Energy Release''' hits. | |||
<br> | <br> | ||
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*The explosions don't follow platforms. Using Karma in the end of a platform causes its explosions to go straight in the air. | *The explosions don't follow platforms. Using Karma in the end of a platform causes its explosions to go straight in the air. | ||
*Enemies with status effects like '''Super Armor''', '''Petrified''' and '''Frozen''' aren't pushed and the explosions pass through them. | *Enemies with status effects like '''Super Armor''', '''Petrified''' and '''Frozen''' aren't pushed and the explosions pass through them. | ||
**The hit count will depend on the target size. For example: Lowe will always take 2 hits, meanwhile Stone Doll will take 3 hits and 2 hits at point blank. | |||
<br> | <br> | ||