Steel Edge: Difference between revisions
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{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | {| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | ||
|- | |- | ||
| [[Image:SI_STEELEDGE.png]]<br> | |||
| '''[Special Active]''' Chung strikes the enemy twice with the destroyer then charges the destroyer and fires a circular explosion before him. | |||
|} | |} | ||
<br> | <br> | ||
== Requirements == | == Requirements == | ||
<tabber> | |||
NA= | |||
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | {| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | ||
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| <center>40SP</center> | | <center>40SP</center> | ||
|} | |} | ||
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KR= | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:#99CCFF" | |||
! Character !! Master !! Level Required !! SP Cost per Level | |||
|- | |||
| [[Fury Guardian]] || Lv. 20 || 15 || 3 | |||
|} | |||
</tabber> | |||
<br> | |||
== Skill Information == | == Skill Information == | ||
<tabber> | |||
NA= | |||
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | {{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | ||
{{!}}- align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" | {{!}}- align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" | ||
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{{!}} 1317% | {{!}} 1317% | ||
{{!}}} | {{!}}} | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:#99CCFF" | |||
! Skill Level !! Level Required !! Swings<br>(Physical) !! Explosion<br>(Magical) !! MP Usage !! Cooldown | |||
|- | |||
| align="left" | 1 || rowspan="2" | 15 || 74% x2 || 777% || rowspan="20" | 100 MP || rowspan="20" | 8 Seconds | |||
|- | |||
| align="left" | 2 || 76% x2 || 802% | |||
|- | |||
| align="left" | 3 || 16 || 79% x2 || 828% | |||
|- | |||
| align="left" | 4 || 19 || 81% x2 || 853% | |||
|- | |||
| align="left" | 5 || 22 || 84% x2 || 878% | |||
|- | |||
| align="left" | 6 || 25 || 86% x2 || 903% | |||
|- | |||
| align="left" | 7 || 28 || 88% x2 || 929% | |||
|- | |||
| align="left" | 8 || 31 || 91% x2 || 954% | |||
|- | |||
| align="left" | 9 || 34 || 93% x2 || 979% | |||
|- | |||
| align="left" | 10 || 37 || 96% x2 || 1004% | |||
|- | |||
| align="left" | 11 || 40 || 98% x2 || 1030% | |||
|- | |||
| align="left" | 12 || 43 || 100% x2 || 1055% | |||
|- | |||
| align="left" | 13 || 46 || 103% x2 || 1080% | |||
|- | |||
| align="left" | 14 || 49 || 105% x2 || 1105% | |||
|- | |||
| align="left" | 15 || 52 || 108% x2 || 1131% | |||
|- | |||
| align="left" | 16 || 55 || 110% x2 || 1156% | |||
|- | |||
| align="left" | 17 || 58 || 112% x2 || 1181% | |||
|- | |||
| align="left" | 18 || 61 || 115% x2 || 1206% | |||
|- | |||
| align="left" | 19 || 64 || 117% x2 || 1232% | |||
|- | |||
| align="left" | 20 (M) || 67 || 120% x2 || 1257% | |||
|- | |||
| align="left" | 21 || - || 122% x2 || 1282% | |||
|} | |||
<br> | <br> | ||
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'''Description:''' Explosion range increased by 30% and no longer uses ammo. | '''Description:''' Explosion range increased by 30% and no longer uses ammo. | ||
<br> | |||
== Tips and Details == | == Tips and Details == | ||
*'''Steel Edge''' requires and consumes 1 ammo on use. | *'''Steel Edge''' requires and consumes 1 ammo on use. | ||
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**It also bypasses enemy defense upgrades (like Magic Defense Up, Physical Defense Up) but it does not do full damage on enemies that are knocked down, or enemies that are blocking. | **It also bypasses enemy defense upgrades (like Magic Defense Up, Physical Defense Up) but it does not do full damage on enemies that are knocked down, or enemies that are blocking. | ||
*The first swing turns shield mobs around, allowing the 2nd and 3rd hit to do full damage, unless the shield mob is Super Armored. | *The first swing turns shield mobs around, allowing the 2nd and 3rd hit to do full damage, unless the shield mob is Super Armored. | ||
<br> | |||
== Trivia == | == Trivia == | ||
*'''Steel Edge''' is renamed to '''Soul Breaker''' in the Japanese version of Elsword. | *'''Steel Edge''' is renamed to '''Soul Breaker''' in the Japanese version of Elsword. | ||
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*'''Steel Edge''' is useful for sweeping the enemy; it is an effective finisher move, as it can be chained to ZZX. | *'''Steel Edge''' is useful for sweeping the enemy; it is an effective finisher move, as it can be chained to ZZX. | ||
*'''Steel Edge''' can effectively catch enemies knocked back by both noted and un-noted [[Brutal Swing]]. | *'''Steel Edge''' can effectively catch enemies knocked back by both noted and un-noted [[Brutal Swing]]. | ||
<br> | |||
<tabber> | <tabber> | ||
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