Divine Blade: Difference between revisions

Stationary targets only take 16 hits. Moving targets seem to be increasing the hit count.
(The blades seem to have complex collision thus it displays only 10 hits if you do it for HALF of the sword, however you are missing the other half which makes it up to be 21 hits per sword.)
(Stationary targets only take 16 hits. Moving targets seem to be increasing the hit count.)
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! colspan=6 | Normal
! colspan=6 | Normal
|-
|-
| '''{{PvE}}''' || 417% || rowspan=2 | 21 || rowspan=2 | 3 || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds  
| '''{{PvE}}''' || 417% || rowspan=2 | 16 || rowspan=2 | 3 || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds  
|-
|-
| '''{{PvP}}''' || 127%
| '''{{PvP}}''' || 127%
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! colspan=6 | [Enhanced]
! colspan=6 | [Enhanced]
|-
|-
| '''{{PvE}}''' || 500% || rowspan=2 | 21 || rowspan=2 | 3 || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds  
| '''{{PvE}}''' || 500% || rowspan=2 | 16 || rowspan=2 | 3 || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds  
|-
|-
| '''{{PvP}}''' || 152%
| '''{{PvP}}''' || 152%
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{{#vardefine:damage    |500}}
{{#vardefine:damage    |500}}
{{#vardefine:damage_pvp|152}}
{{#vardefine:damage_pvp|152}}
{{#vardefine:max_hits  |21 }}
{{#vardefine:max_hits  |16 }}


{{#vardefine:damage_per_sword    |{{#expr: {{#var:damage              }} * {{#var:max_hits}} }}}}
{{#vardefine:damage_per_sword    |{{#expr: {{#var:damage              }} * {{#var:max_hits}} }}}}
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== Tips and Details ==
== Tips and Details ==
*Each blade has its own individual hitbox. Because of this, it is nearly impossible to deal maximum damage unless a target stretches over the user. Most targets can still take 2 swords.
*Each blade has its own individual hitbox. Because of this, it is nearly impossible to deal maximum damage unless a target stretches over the user. Most targets can still take 2 swords.
**Most targets at point blank will deal least 1 full sword damage on average.
**Most targets at point blank will deal least one full sword damage on average.
**Moving targets will take additional hits due to collision system.
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