Freiturnier: Difference between revisions
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Every character in Elsword has his or her unique features that make him or her distinct. | Every character in Elsword has his or her unique features that make him or her distinct. | ||
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== Heavy Stance == | == Heavy Stance == | ||
Whenever Chung is hit while he has a blue outline (e.g., the third attack of the ZZZ combo. Like super armor, it cannot be seen if unit graphics are not set to high), he switches to a guarding stance which gives 66% damage reduction. However, he will stagger after guarding around 5-6 hits or an attack that [[Status Effects|stuns or flattens]]. | Whenever Chung is hit while he has a blue outline (e.g., the third attack of the ZZZ combo. Like super armor, it cannot be seen if unit graphics are not set to high), he switches to a guarding stance which gives 66% damage reduction. However, he will stagger after guarding around 5-6 hits or an attack that [[Status Effects|stuns or flattens]].<br> | ||
While guarding, Chung can counterattack: | While guarding, Chung can counterattack: | ||
*Press {{CZ}} to swing your cannon. This knocks down.<br> | *Press {{CZ}} to swing your cannon. This knocks down.<br> | ||
*Press {{CX}} to fire a short blast in both directions. This knocks down and uses one cannonball. If you have no cannonballs, the Z attack is used instead. | *Press {{CX}} to fire a short blast in both directions. This knocks down and uses one cannonball. If you have no cannonballs, the Z attack is used instead. | ||
*[[Veteran Technique]] gives [[Iron Paladin]] a chance to not knock down with the X counter (similar to [[Counter Chance]]). | **[[Veteran Technique]] gives [[Iron Paladin]] a chance to not knock down with the X counter (similar to [[Counter Chance]]). | ||
*[[Cannoneer Withstanding]] changes [[Tactical Trooper]]'s Heavy Stance counterattacks into a cannon slam that reloads cannonballs, launches, and gives him a chance to enter [[Siege Shelling]] stance. | *[[Cannoneer Withstanding]] changes [[Tactical Trooper]]'s Heavy Stance counterattacks into a cannon slam that reloads cannonballs, launches, and gives him a chance to enter [[Siege Shelling]] stance. | ||
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== Evasive Counter == | === Evasive Counter === | ||
When Chung gets knocked down, if you have at least one cannonball, press {{CX}} to shoot the floor and launch foes as you evade backward using the recoil. [[Veteran Technique]] affects this attack. | When Chung gets knocked down, if you have at least one cannonball, press {{CX}} to shoot the floor and launch foes as you evade backward using the recoil. [[Veteran Technique]] affects this attack. | ||
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== Ammunition/Cannonballs == | == Ammunition/Cannonballs == | ||
[[File:Chungammo.png|right|thumb|Chung's ammunition supply. Full and empty]] | [[File:Chungammo.png|right|thumb|Chung's ammunition supply. Full and empty]] | ||
Chung's '''Ammunition Supply''' is one of his most notable and interesting features. Many of his skills are ammo-reliant. Skills such as [[Detonation]] and [[Lunatic Blow]] use up all of Chung's ammo, but increase in power based on how much ammo was used. Other skills such as [[Aiming Shot]] or [[Steel Edge]] use only one. Many of Chung's X attacks use ammo too. | Chung's '''Ammunition Supply''' is one of his most notable and interesting features. Many of his skills are ammo-reliant. Skills such as [[Detonation]] and [[Lunatic Blow]] use up all of Chung's ammo, but increase in power based on how much ammo was used. Other skills such as [[Aiming Shot]] or [[Steel Edge]] use only one. Many of Chung's X attacks use ammo too.<br> | ||
To reload your ammo, stand still. This reload animation is affected by action speed. You can also reload by using certain skills or combos like<br> | To reload your ammo, stand still. This reload animation is affected by action speed. You can also reload by using certain skills or combos like<br> | ||
{{CZ}}{{CZ}}({{CD}}{{CZ}}){{CZ}} | {{CZ}}{{CZ}}({{CD}}{{CZ}}){{CZ}} | ||
*[[Reload Mastery]] and [[Remodel Magazine]] give [[Shelling Guardian]] and [[Shooting Guardian]] a chance to reload an extra cannonball, respectively. | *[[Reload Mastery]] and [[Remodel Magazine]] give [[Shelling Guardian]] and [[Shooting Guardian]] a chance to reload an extra cannonball, respectively. | ||
*Remodel Magazine increases Shooting Guardian's ammo supply. | **Remodel Magazine increases Shooting Guardian's ammo supply. | ||
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[[File:Beadchung.png|right|thumb|Chung's third awakening bead. Empty and full]] | [[File:Beadchung.png|right|thumb|Chung's third awakening bead. Empty and full]] | ||
[[File:Awakenchung.png|right|thumb|Note Chung's change of appearance in Berserk Mode]] | [[File:Awakenchung.png|right|thumb|Note Chung's change of appearance in Berserk Mode]] | ||
Despite being covered in chains when empty, Chung's third '''[[Awakening Mode|awakening]] bead''' is obtained like any other. It has a different appearance to indicate when Berserk Mode is ready. | Despite being covered in chains when empty, Chung's third '''[[Awakening Mode|awakening]] bead''' is obtained like any other. It has a different appearance to indicate when Berserk Mode is ready.<br> | ||
When Berserk Mode is activated, Chung is enveloped in his full Freiturnier armor (notably including the helmet) stored inside his suit's '''Guardian Stone''', a special object that increases his fighting ability. The benefits of Berserk Mode are: | When Berserk Mode is activated, Chung is enveloped in his full Freiturnier armor (notably including the helmet) stored inside his suit's '''Guardian Stone''', a special object that increases his fighting ability. The benefits of Berserk Mode are: | ||
*The standard 20% damage increase from awakening mode. | *The standard 20% damage increase from awakening mode. | ||
*All blue cannonballs are reloaded and your supply becomes infinite. Tactical Trooper's [[Mobile Armored Mode|red cannonballs]] are unaffected. | *All blue cannonballs are reloaded and your supply becomes infinite. Tactical Trooper's [[Mobile Armored Mode|red cannonballs]] are unaffected. | ||
*[[Intense Showtime]] increases [[Deadly Chaser]]'s action speed and reduces the MP cost and cooldown times of his skills. | *[[Intense Showtime]] increases [[Deadly Chaser]]'s action speed and reduces the MP cost and cooldown times of his skills. | ||
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== Trivia == | == Trivia == | ||
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{{SpecialAbilities}} | {{SpecialAbilities}} | ||
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{{Guides}} | {{Guides}} |