Chaos Cannon: Difference between revisions
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{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | {| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | ||
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| [[Image:ChaosCannon.png]]<br> | |||
| '''[Special Active]''' Chung slots a disfrozen into his Destroyer, turning his Destroyer to '''Chaos Mode'''. While in that mode, he will fire strong cannon shots from both sides of the Destroyer. | |||
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<br> | |||
== Requirements == | == Requirements == | ||
<tabber> | <tabber> | ||
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| <center>65 SP</center> | | <center>65 SP</center> | ||
|} | |} | ||
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KR= | KR= | ||
{| | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:#99CCFF" | |||
! Class !! Master !! Level Required !! SP Cost per Level !! Alternative | |||
|- | |- | ||
| [[Shelling Guardian]] || Lv. 20 || 40 || 3 || [[Carpet Bombing]] | |||
| [[Shelling Guardian]] | |||
| Lv.20 | |||
| 40 | |||
| | |||
| | |||
|} | |} | ||
</tabber> | </tabber> | ||
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{{!}} 2048% | {{!}} 2048% | ||
{{!}}} | {{!}}} | ||
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KR= | KR= | ||
{ | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:#99CCFF" | |||
! rowspan="2" | Skill Level !! rowspan="2" | Required<br>Level !! colspan="3" | Chaos Mode !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown | |||
|- style="background:#99CCFF" | |||
! Shell Damage<br>(Physical) !! Explosion Damage<br>(Magical) !! Duration | |||
|- | |||
| align="left" | 1 || rowspan="2" | 40 || 90% || 994% || rowspan="13" | 10 Seconds || rowspan="13" | 250 MP || rowspan="13" | 20 Seconds | |||
|- | |||
| align="left" | 2 || 93% || 1026% | |||
|- | |||
| align="left" | 3 || 41 || 96% || 1059% | |||
|- | |||
| align="left" | 4 || 44 || 99% || 1091% | |||
|- | |||
| align="left" | 5 || 47 || 102% || 1123% | |||
|- | |||
| align="left" | 6 || 50 || 105% || 1156% | |||
|- | |||
| align="left" | 7 || 53 || 108% || 1188% | |||
|- | |||
| align="left" | 8 || 56 || 110% || 1220% | |||
|- | |||
| align="left" | 9 || 59 || 113% || 1252% | |||
|- | |||
| align="left" | 10 || 62 || 116% || 1285% | |||
|- | |||
| align="left" | 11 || 65 || 119% || 1317% | |||
|- | |||
| align="left" | 12 || 68 || || | |||
|- | |||
| align="left" | 13 || 71 || || | |||
|} | |||
</tabber> | </tabber> | ||
<br> | <br> | ||
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*While in '''Chaos Cannon''' stance, Chung is able to slowly move around. | *While in '''Chaos Cannon''' stance, Chung is able to slowly move around. | ||
**If Chung jumps around during '''Chaos Cannon''' stance, he is able to momentarily cancel the shooting. Meaning if Chung just keep jumping around, no shots will be fired. | **If Chung jumps around during '''Chaos Cannon''' stance, he is able to momentarily cancel the shooting. Meaning if Chung just keep jumping around, no shots will be fired. | ||
*He will be in heavy stance throughout the entire duration of this skill. | *He will be in heavy stance and have more damage reduction then a normal heavy stance block throughout the entire duration of this skill. | ||
**Whenever he gets hit during the skill, he will fire a shot. | **Whenever he gets hit during the skill, he will fire a shot. | ||
**After the duration of the skill, Chung will momentarily be in regular heavy stance. | **After the duration of the skill, Chung will momentarily be in regular heavy stance. | ||
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**Party members can help facilitate this by pushing mobs together. | **Party members can help facilitate this by pushing mobs together. | ||
**This method has an additional benefit in that mob size does not matter, allowing full damage to be done to multiple human-sized mobs at once, such as double Ran in Henir. | **This method has an additional benefit in that mob size does not matter, allowing full damage to be done to multiple human-sized mobs at once, such as double Ran in Henir. | ||
<br> | <br> | ||
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**Cooldown decreased from 60 seconds to 45 seconds. | **Cooldown decreased from 60 seconds to 45 seconds. | ||
**Damage increased. | **Damage increased. | ||
<br> | |||
== Trivia == | == Trivia == | ||
*Without getting any extra shots it can be fired a total of nine times over its duration. | *Without getting any extra shots it can be fired a total of nine times over its duration. | ||
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*Total outputted damage at level 5 is 31,122%~62,244% (37,346%~74,693% in Awakening). | *Total outputted damage at level 5 is 31,122%~62,244% (37,346%~74,693% in Awakening). | ||
**In that case; this skill is stronger than [[Carpet Bombing]] | **In that case; this skill is stronger than [[Carpet Bombing]] | ||
<br> | |||
<tabber> | <tabber> | ||
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