Brandish Breaker: Difference between revisions

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| '''{{PvP}}''' || 517% || 67%
| '''{{PvP}}''' || 517% || 67%
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==Skill Information (05/27/2021 KR Patch) ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Elesis}}"
! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! colspan=2 | Additional Attacks !! rowspan=2 | HP Based Damage Increase !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Elesis}}"
! Void Splitter !! HP Consuming Void Explosion !! HP Consumption per Additional Hit !! Max HP Threshold !! Void Splitter !! HP Consuming Void Explosion
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! colspan=10 | Normal
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| '''{{PvE}}''' || 1133% || 322% || rowspan=2 | 10% of Skill Damage || rowspan=2 | 35% HP || rowspan=2 | 0~30% || rowspan=2 | 6 || rowspan=2 | 0 ~ 8 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
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| '''{{PvP}}''' || 431% || 85%
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! colspan=10 | [Enhanced]
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| '''{{PvE}}''' || 1360% || % || rowspan=2 | 10% of Skill Damage || rowspan=2 | 35% HP || rowspan=2 | 0~30% || rowspan=2 | 6 || rowspan=2 | 0 ~ 8 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
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| '''{{PvP}}''' || 517% || %
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== Tips and Details ==
== Tips and Details ==
*The damage increase is proportionate to 0.3% of a damage increase per 1% of HP lost. To get a 30% damage increase, you have to theoretically be at 0 HP, making the effective damage increase limit 29.99...%.
*The damage increase is proportionate to 0.3% of a damage increase per 1% of HP lost. To get a 30% damage increase, you have to theoretically be at 0 HP, making the effective damage increase limit 29.99...%.
**'''KR:''' The damage increase is proportionate to 1% of a damage increase per 1% of HP lost. To get a 30% damage increase, you have to be at 70% HP or below.
*Under normal circumstances with the skill's HP consumption limit, the skill cannot achieve more than a 22.5% bonus based on missing health unless more health is taken right before the 35% HP cap is reached. However, since Blood Hit is able to leave Crimson Avenger with 20% health, the highest bonus that you can reach without deliberately taking damage from enemies is 24%.
*Under normal circumstances with the skill's HP consumption limit, the skill cannot achieve more than a 22.5% bonus based on missing health unless more health is taken right before the 35% HP cap is reached. However, since Blood Hit is able to leave Crimson Avenger with 20% health, the highest bonus that you can reach without deliberately taking damage from enemies is 24%.
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| 09/11/2019 || 09/25/2019 || colspan=2 align="left" |  
| 09/11/2019 || 09/25/2019 || colspan=2 align="left" |  
*Changed to Annihilation skill.
*Changed to Annihilation skill.
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| 05/27/2021 || - || colspan=2 align="left" |
*{{buff|HP Based Damage Increase scaling changed.}}
*'''Light''' trait changed to '''Critical'''.
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