Infinite Strike: Difference between revisions

→‎Tips and Details: - Tested this on Berthe (15-6-1), Counted 7 "columns" each with ~26 hits, there is a gap in Berthe's hitbox so it's mostly likely 8 pillars. Grotto isn't a good place to test since the hitbox there is smaller than it looks. (it's hard to get full hits)
m (Text replacement - " sized" to "-sized")
(→‎Tips and Details: - Tested this on Berthe (15-6-1), Counted 7 "columns" each with ~26 hits, there is a gap in Berthe's hitbox so it's mostly likely 8 pillars. Grotto isn't a good place to test since the hitbox there is smaller than it looks. (it's hard to get full hits))
Line 96: Line 96:


== Tips and Details ==
== Tips and Details ==
*The skill seems to have individual "pillars" that deal damage to enemies in their range, though large enough enemies that cover multiple of these damage locations do not take damage from each one individually. As such, the skill likely has a hit count cap that operates similarly to [[Triple Geyser]]'s fire pillars.
*The skill seems to have individual "pillars" that deal damage to enemies in their range..
**Each individual pillar deals up to 26 hits on an enemy overlapping just one or two of them at the same time.
**Each individual pillar deals up to 26 hits on an enemy overlapping just one or two of them at the same time.
**A small enemy in '''Super Armor''' will usually take the full damage from one pillar, though it is very common to be hit by at least 2 of them. Enemies juggled inside will take a varied amount of hits based on how they end up being juggled throughout the skill, but on average, the skill will hit around 40 to 60 times.
**A small enemy in '''Super Armor''' will usually take the full damage from one pillar, though it is very common to be hit by at least 2 of them. Enemies juggled inside will take a varied amount of hits based on how they end up being juggled throughout the skill, but on average, the skill will hit around 40 to 60 times.
<!--**A medium-sized enemy in '''Super Armor''' is easily hit by 2 pillars, but 3 pillars is reasonably possible with the right positioning, resulting in 78 hits from the main part of the skill.
**A medium-sized enemy in '''Super Armor''' is easily hit by 2 pillars, but 3 pillars is reasonably possible with the right positioning, resulting in 78 hits from the main part of the skill.
**A large enough enemy that covers the entire skill can take up to 208 hits from the main part alone.-->
**A large enough enemy that covers the entire skill can take up to 208 hits from the main part alone.
*The '''Shockwave''' part only deals damage in the relatively small area on the ground that Elsword drops down into, signified by the red crater. The hitbox stays active for quite some time however.
*The '''Shockwave''' part only deals damage in the relatively small area on the ground that Elsword drops down into, signified by the red crater. The hitbox stays active for quite some time however.
**The shockwave sends out additional Conwell drops to the left and right of its impact location, dealing the same damage as those from the '''Sword Storm'''. There are 5 Conwell summoned on both sides of the shockwave, and most enemies are hit by at least 2 of them.
**The shockwave sends out additional Conwell drops to the left and right of its impact location, dealing the same damage as those from the '''Sword Storm'''. There are 5 Conwell summoned on both sides of the shockwave, and most enemies are hit by at least 2 of them.
210

edits