Magmanta's Cave: Difference between revisions

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**When it does, everyone in the party should skill immediately to skill lock it and deal damage enough for it to skip into its Pheromone mode where it will no longer be able to retreat.
**When it does, everyone in the party should skill immediately to skill lock it and deal damage enough for it to skip into its Pheromone mode where it will no longer be able to retreat.
**Failing to do so will result in the Magmanta's routine escape to the background after receiving a certain number of hits outside of super armor frames which annoys players and leads to time wastage and a poor dungeon rank.
**Failing to do so will result in the Magmanta's routine escape to the background after receiving a certain number of hits outside of super armor frames which annoys players and leads to time wastage and a poor dungeon rank.
*While Magmanta is on the other side of the map, being on the left upper platform will make her ignore the players, like this she won't spit poison.
*Pheromone always activates at 7 HP bars. Do not waste your MP on special actives (unless they are of extremely quick DPS) when Magmanta's HP is nearing this point as it will become invincible when it uses the skill.  
*Pheromone always activates at 7 HP bars. Do not waste your MP on special actives (unless they are of extremely quick DPS) when Magmanta's HP is nearing this point as it will become invincible when it uses the skill.  
**Examples of moves that '''do not''' have sufficient DPS include [[Nuclear]] and [[Junk Break]].
**Examples of moves that '''do not''' have sufficient DPS include [[Nuclear]] and [[Junk Break]].
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