Secret Wolf Arts - 'Killing Howl': Difference between revisions

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*While [[Wolf Stance 4: Wolf Fang]]'s tooltip claims '''Killing Howl''' ignores defense, this is entirely false. Only strong wolves (from that skill's own [Enhanced] effect or from [[Howling Wolf]]) will ignore defense and guard. Normal wolves will not.
*While [[Wolf Stance 4: Wolf Fang]]'s tooltip claims '''Killing Howl''' ignores defense, this is entirely false. Only strong wolves (from that skill's own [Enhanced] effect or from [[Howling Wolf]]) will ignore defense and guard. Normal wolves will not.
*Initial requirement of Spirit Energy is 2. After [[Wolf Stance 2: Wind Wedge|Wind Wedge]], 2 orbs will be consumed and 2 orbs will be returned. After [[Wolf Stance 3: Wolf Claw|Wolf Claw]], 1 orb will be gained. After [[Wolf Stance 4: Wolf Fang|Wolf Fang]], 2 orbs will be consumed.
*Initial requirement of Spirit Energy is 2. After [[Wolf Stance 2: Wind Wedge|Wind Wedge]], 2 orbs will be consumed and 2 orbs will be returned. After [[Wolf Stance 3: Wolf Claw|Wolf Claw]], 1 orb will be gained. After [[Wolf Stance 4: Wolf Fang|Wolf Fang]], 2 orbs will be consumed.
**Canceling [[Wolf Stance 4: Wolf Fang|Wolf Fang]] to use '''Killing Howl''' will '''not''' regain the 2 orbs used.
*This Secret Art can hit mobs behind Ara and if used at point-blank range, it will hit mobs from behind, which is useful against mobs with shields like Glitter Defender but not recommended against [[Blood Colonel Edan|Edan]].
*This Secret Art can hit mobs behind Ara and if used at point-blank range, it will hit mobs from behind, which is useful against mobs with shields like Glitter Defender but not recommended against [[Blood Colonel Edan|Edan]].
*[[Wolf Stance 3: Wolf Claw]] and [[Wolf Stance 4: Wolf Fang]] can benefit from being in a [[Transcendence|Transcendent Skill Slot]] when chained into from the art prior to them, gaining the damage increase without consuming the buff.
*The total MP usage can vary depending on the traits selected for [[Wolf Stance 2: Wind Wedge]] and [[Wolf Stance 4: Wolf Fang]], as they can be '''Critical''' or '''Light''' respectively. At most, it will cost 212 MP, while at least, it will cost 168 MP.
*The total MP usage can vary depending on the traits selected for [[Wolf Stance 2: Wind Wedge]] and [[Wolf Stance 4: Wolf Fang]], as they can be '''Critical''' or '''Light''' respectively. At most, it will cost 212 MP, while at least, it will cost 168 MP.
*Being part of [[Wolf Stance 4: Wolf Fang]], the art gains damage from any '''Strength''' skill tier damage increases. It does not benefit from '''Wolf Fang''''s skill traits however.
*Compared to other command opening stances for the other Ara classes, Wolf Stance 1 can be instantly canceled by Wind Wedge, even before it lands a hit at all, making it relatively safe to start on most bosses. However, as [[Wolf Stance 2: Wind Wedge]]'s invincibility frames do not extend properly into any chained skill, caution should still be used.
*After Korean 07/04/2019 RE:BOOT patch you are able to trigger Wolf Art even faster, as the last input of Wolf Stance 1 can be instantly canceled by Wind Wedge.
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