Charge!: Difference between revisions

1,192 bytes added ,  2 August 2021
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| [[File:ESPassive3.png]]
| [[File:ESPassive3.png]]
| {{SkillType|P}} Leave a [Knight's Mark] on the enemy attacked.<br>
| {{SkillType|P}} Leave a [Knight's Mark] on the enemy attacked.<br>When party members attack the enemy with a [Knight's Mark], the mark will explode and deal damage to the enemy. If there's an enemy with [Knight's Mark] nearby, receive a Damage Reduction increase buff and gain [Charge!] stack. (Stack Cooldown: 2 sec.)<br>Once you gain 5 stacks, [Charge!] stack will reset and Cooldown acceleration will increase by 2 times for a certain duration. [Charge!] will not stack during cooldown acceleration.
When party members attack the enemy with a [Knight's Mark], the mark will explode and deal damage to the enemy. If there's an enemy with [Knight's Mark] nearby, receive a Damage Reduction increase buff and gain [Charge!] stack. (Stack Cooldown: 2 sec.)<br>
Once you gain 5 stacks, [Charge!] stack will reset and Cooldown acceleration will increase by 2 times for a certain duration. [Charge!] will not stack during cooldown acceleration.
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{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Elesis}}"
|- style="background:{{ColorSel|CharLight|Elesis}}"
! rowspan="2" | Mode !! colspan=4 | [Knight's Mark] !! colspan=2 | [Charge!] !! colspan=2 | 5 [Charge!] Stacks
! rowspan=3 | Mode !! colspan=2 | Knight's Mark !! colspan=4 | Near target with Knight's Mark !! colspan=2 | On reaching 5 Charge! stacks
|- style="background:{{ColorSel|CharLight|Elesis}}"
|- style="background:{{ColorSel|CharLight|Elesis}}"
! Damage (Physical) !! Damage Reduction Increase !! Interval !! Duration !! Stack Interval !! Max Stacks !! Cooldown Speed !! Duration
! rowspan=2 | Mark Explosion (Physical) !! rowspan=2 | Reactivation Cooldown !! colspan=2 | [[Status Effects|Charge!]]<br>(Damage Reduction Effect) !! colspan=2 | [[Status Effects|Charge!]]<br>(Stacking Effect) !! colspan=2 | [[Status Effects|Charge!]]<br>(Cooldown Acceleration Effect)
|- style="background:{{ColorSel|CharLight|Elesis}}"
! Amount !! Duration !! Stack Interval !! Max Stacks !! Amount !! Duration
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| '''{{PvE}}''' || 1748% || 15% || rowspan=2 | 5 seconds || rowspan=2 | 10 seconds || rowspan=2 | 2 Seconds || rowspan=2 | 5 || rowspan=2 | 2x || rowspan=2 | 3 Seconds
| '''{{PvE}}''' || 1748% || rowspan=2 | 5 seconds || 15% || rowspan=2 | 10 seconds || rowspan=2 | 2 Seconds || rowspan=2 | 5 || rowspan=2 | 2x || rowspan=2 | 3 Seconds
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| '''{{PvP}}''' || 699% || 7.5%
| '''{{PvP}}''' || 699% || 7.5%
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== Tips and Details ==
== Tips and Details ==
*Each of the buffs granted by this skill use the same buff name, '''Charge!''' The 3 icons gained are the Damage Reduction buff from being close enough to a marked target, the stacking buff that does nothing by itself, and the Cooldown Acceleration buff from reaching 5 stacks of the stacking buff.
**The Damage Reduction buff is gained the moment you enter within range of a marked target and will not start counting down its duration as long as the mark remains within range.
**The stacking buff is also gained the moment you enter within range of a marked target, and will continue stacking every 2 seconds for as long as the mark is within range. This stacking buff lasts indefinitely, even if you leave the range or the mark is removed, and once it reaches 5 stacks, you will gain the Cooldown Acceleration buff, and the stacking buff is removed.
*Any attack you do can apply the mark, even thrown items or potion effects.
*Any attack you do can apply the mark, even thrown items or potion effects.
*While you cannot trigger the mark yourself under normal circumstances, if an enemy is under the effects of [[Pandemonium]], [[Moonlight Rhapsody]], or similar damaging effects from party members, they will trigger after you apply your mark, immediately detonating the mark as well as they count as an attack from those characters rather than yourself.
*While not listed by the skill, re-applying the mark to a target who had its mark detonated prior has a cooldown of 5 seconds. You can still apply the mark to any other enemies during this time.
*Once the mark is applied on the target, the damage reduction buff will stay permanently until the mark is triggered by a party member, leaving the target's range, or the target dying. If the mark was triggered by a party member, it cannot be re-applied for the next 5 seconds.
*You cannot trigger the mark yourself, making it a very consistent way of gaining damage reduction and cooldown reduction while not partying, which is especially beneficial in 1v1 PvP.
**In a party, if an enemy is under the effects of [[Pandemonium]], [[Moonlight Rhapsody]], or similar damaging effects from party members, even your own attacks will detonate the mark, as those skill effects will trigger after you attack and thus immediately detonate the mark as well.
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