Altar of Dedication: Difference between revisions

Berthe will roar anyways once he gets enough MP. I changed the Extra Info to reflect that.
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(Berthe will roar anyways once he gets enough MP. I changed the Extra Info to reflect that.)
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==== Extra Information<br>  ====
==== Extra Information<br>  ====


*'''Berthe WILL "ROAR" IF YOU USE A 250+ MP SKILLS OR SOME [[Ara|ARA]]'S SKILL LIKE [[Falling Dragon|FALLING DRAGON]] OR [[Swallow Assault|SWALLOW ASSAULT]] WHILE HIS MP GAUGE IS OVER 1/2 (around that fraction). '''This will render your attack useless. Pay close attention to his MP bar.<br>
*'''Berthe WILL "ROAR" IF YOU USE A 250+ MP SKILLS OR [[Ara|ARA]]'S SKILLS [[Falling Dragon|FALLING DRAGON]] OR [[Swallow Assault|SWALLOW ASSAULT]]. '''This will render your attack useless. If Berthe doesn't have enough MP to roar, he will roar once he gets it. Do not use these skills on Berthe AT ALL unless you are '''absolutely sure''' they will oneshot.<br>
*If someone else uses a 250+ MP or '''Ara's''' skill like '''Falling Dragon''' or '''Swallow Assault''', Berthe will use his MP to roar so you can use another one right after the roar is finished.<br>  
*Berthe can summon as many '''Glitter Snipers''' as he sees fit. Defeat them to gain MP etc..
*Berthe can summon as many '''Glitter Snipers''' as he sees fit. Defeat them to gain MP etc..
*Skills that juggle Berthe will get nerfed horribly, such as Sword Taker's Shockwave and Elsword's Triple Geyser. Use them while he's super armored and they'll deal normal damage.
*Skills that juggle Berthe will get nerfed horribly, such as Sword Taker's Shockwave and Elsword's Triple Geyser. Use them while he's super armored and they'll deal normal damage.
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==== Tactics ====
==== Tactics ====
* When you knock Berthe down (through attacking many times), skill immediately; the damage will not be halved. (E.g, Berthe gets knocked down. Immediately Jump and Shockwave!)<br/>
* When you knock Berthe down (through attacking many times), skill immediately; the damage will not be halved. (E.g, Berthe gets knocked down. Immediately Jump and Shockwave!)<br/>
* If you use a '''Water Orb''' to freeze him, you can quickly use a 300 MP skill (or skill that had its cost changed from 300 MP to 250 MP) such as [[Double Slash]] (and NOT [[Unlimited Blade]], which you can use without making him roar anytime) and he won't be able to roar (due to being frozen). <br/>
* If you use a '''Water Orb''' to freeze him, you can quickly use a 300 MP skill (or skill that had its cost changed from 300 MP to 250 MP) such as [[Double Slash]] (and NOT [[Unlimited Blade]], which you can use without making him roar anytime) and he won't be able to roar (due to being frozen). Be sure to kill him, once he's unfrozen he will still roar.<br/>
* You can always "catch" him to start a combo whenever he is about to jump, whenever he is daydreaming or right after he finishes jumping (and the rocks just begin to disappear).<br/>
* You can always "catch" him to start a combo whenever he is about to jump, whenever he is daydreaming or right after he finishes jumping (and the rocks just begin to disappear).<br/>


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