Jet Jump: Difference between revisions

437 bytes added ,  2 September 2021
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| [[Image:Dunno.png]]
| [[Image:Dunno.png]]
| {{SkillType|A}}  
| {{SkillType|A}} (Can be used in midair)
|-
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| {{SkillText|CoreActivation}}
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|}
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Eve}}"
|- style="background:{{ColorSel|CharLight|Eve}}"
! Mode !! Damage (Physical) !! Max Hits !! MP Usage !! Cooldown
! Mode !! Distorted Afterimage (Physical) !! Max Hits !! MP Usage !! Cooldown
|-  
|-  
! colspan=5 | Normal
! colspan=5 | Normal
|-
|-
| '''{{PvE}}''' || - || rowspan=2 | 7 || rowspan=2 | 30 MP || rowspan=2 | 4 Seconds
| '''{{PvE}}''' || 810% || rowspan=2 | 7 || rowspan=2 | 30 MP || rowspan=2 | 4 Seconds
|-
|-
| '''{{PvP}}''' || -
| '''{{PvP}}''' || 324%
|-  
|-  
! colspan=5 | [Enhanced]
! colspan=5 | [Enhanced]
|-
|-
| '''{{PvE}}''' || - || rowspan=2 | 7 || rowspan=2 | 30 MP || rowspan=2 | 4 Seconds
| '''{{PvE}}''' || 810% || rowspan=2 | 7 || rowspan=2 | 30 MP || rowspan=2 | 4 Seconds
|-
|-
| '''{{PvP}}''' || -
| '''{{PvP}}''' || 324%
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|}
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Eve}}"
|- style="background:{{ColorSel|CharLight|Eve}}"
! Mode !! Regular
! rowspan=2 | Mode !! colspan=2 | Regular
|- style="background:{{ColorSel|CharLight|Eve}}"
! Average !! Max
|-  
|-  
! {{PvE}}  
! {{PvE}}  
| {{formatnum:{{#expr: }}}}%
| {{formatnum:{{#expr: 810*2}}}}% || {{formatnum:{{#expr: 810*7}}}}%
|-  
|-  
! {{PvP}}  
! {{PvP}}  
| {{formatnum:{{#expr: }}}}%
| {{formatnum:{{#expr: 324}}}}% || {{formatnum:{{#expr: 324*7}}}}%
|}
|}
*Average assumes 2 hits (1 in PvP)
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== Tips and Details  ==
== Tips and Details  ==
*Only very tall targets can be hit by all afterimages. Most enemies will only be hit by 2, and smaller player-sized enemies are often only hit once.
*If this skill is used after {{CDRU}}{{CX}}, you will still be able to complete the {{CDRU}}{{CX}}{{CZ}} command by pressing {{CZ}} after, as long as you do not initiate a dash.
*If this skill is used after {{CDRU}}{{CX}}, you will still be able to complete the {{CDRU}}{{CX}}{{CZ}} command by pressing {{CZ}} after, as long as you do not initiate a dash.
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