Junk Track: Difference between revisions

198 bytes removed ,  5 September 2021
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! colspan=10 | Normal
! colspan=10 | Normal
|-
|-
| '''{{PvE}}''' || 662% || 588% || 77% || rowspan=2 | 17 || rowspan=2 | 26 || rowspan=2 | 12 || rowspan=2 | 11 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds
| '''{{PvE}}''' || 662% || 588% || 77% || rowspan=2 | 18 || rowspan=2 | 26 || rowspan=2 | 11 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds
|-
|-
| '''{{PvP}}''' || 252% || 224% || 30%
| '''{{PvP}}''' || 252% || 224% || 30%
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! colspan=10 | [Enhanced]
! colspan=10 | [Enhanced]
|-
|-
| '''{{PvE}}''' || 794% || 705% || 93% || rowspan=2 | 17 || rowspan=2 | 26 || rowspan=2 | 12 || rowspan=2 | 11 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds
| '''{{PvE}}''' || 794% || 705% || 93% || rowspan=2 | 18 || rowspan=2 | 26 || rowspan=2 | 11 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds
|-
|-
| '''{{PvP}}''' || 303% || 269% || 34%
| '''{{PvP}}''' || 303% || 269% || 34%
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|-  
|-  
! {{PvE}}  
! {{PvE}}  
| {{formatnum:{{#expr: 794*17 + 93*12}}}}% || {{formatnum:{{#expr: 705*26 + 93*11}}}}% || {{formatnum:{{#expr: (794*17 + 93*12)*1.44}}}}% || {{formatnum:{{#expr: (705*26 + 93*11)*1.44}}}}%
| {{formatnum:{{#expr: 794*18 + 93*11}}}}% || {{formatnum:{{#expr: 705*26 + 93*11}}}}% || {{formatnum:{{#expr: (794*18 + 93*11)*1.44}}}}% || {{formatnum:{{#expr: (705*26 + 93*11)*1.44}}}}%
|-  
|-  
! {{PvP}}  
! {{PvP}}  
| {{formatnum:{{#expr: 303*17 + 34*12}}}}% || {{formatnum:{{#expr: 269*26 + 34*11}}}}% || {{formatnum:{{#expr: (303*17 + 34*12)*1.44}}}}% || {{formatnum:{{#expr: (269*26 + 34*11)*1.44}}}}%
| {{formatnum:{{#expr: 303*18 + 34*11}}}}% || {{formatnum:{{#expr: 269*26 + 34*11}}}}% || {{formatnum:{{#expr: (303*18 + 34*11)*1.44}}}}% || {{formatnum:{{#expr: (269*26 + 34*11)*1.44}}}}%
|}
|}
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*You are able to move as soon as the drill falls in front of you.
*You are able to move as soon as the drill falls in front of you.
**However, when cast in midair, there is a notable delay until you can perform an action. In most cases, this leads to simply falling down on the ground.
**However, when cast in midair, there is a notable delay until you can perform an action. In most cases, this leads to simply falling down on the ground.
*'''Bug''': '''Grinder Destruction''' does an additional hit while not Awakened, similar to the [[Free Training]] hit count error below.
*'''Grinder Continuous Attack''' will deal 17 hits by default and 25 hits during [[Awakening Mode|Awakening]], stop for a while and proceed with the '''Grinder Destruction''' part, dealing an extra hit when it starts.
*This skill is affected by the [[Free Training]] hit count error.
**By default, '''Grinder Continuous Attack''' will deal 18 hits instead of 17.
**During [[Awakening Mode|Awakening]], '''Grinder Destruction''' will deal 12 hits instead of 11.
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