Eschaton: Difference between revisions

147 bytes added ,  18 September 2021
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== Tips and Details ==
== Tips and Details ==
*The hit count largely depends on how well an enemy is carried by the skill. In PvP, it is exceptionally good, dealing well over 12 hits on flat surfaces, while in PvE, most mobs take around 7~8 hits. Larger enemies naturally take more hits, and it is especially effective on [[Debrian Laboratory|Debrian Nasod Carrier]] during its '''Energy Buster''' attack or [[Sea of Ruin|Chaos Leviathan/Leviathan]] during their Tackle Assault/Charge attacks, as the skill will be able to consistently hit the boss for its entire length, dealing a maximum total of 28 hits when not consuming any souls.
*Enemies will be pushed back by the skill as it travels, potentially increasing the amount of hits they take. On average, enemies will be hit around 7 times.
**If the '''Persistent''' trait is used, the additional travel duration makes it able to deal even more hits, up to 38 total when not consuming any souls on the same boss patterns mentioned above.
**The '''Gigantic''' trait enlarges the skill significantly enough so that it stays in contact with most enemies long enough to deal an additional hit as it passes by, increasing the average hit count to 8. Because of this, it will practically always out-perform the '''Critical''' trait, unless an enemy can take maximum hits.
**Player characters carried by the skill are pushed back severely, dealing well over 12 hits on flat surfaces. It does make it easier to Mana Break however, and feeds a lot of MP to your opponent.
**Only exceptionally wide targets, such as [[Debrian Laboratory|Debrian Nasod Carrier]] during its '''Energy Buster''' attack or [[Sea of Ruin|Chaos Leviathan/Leviathan]] during their Tackle Assault/Charge attacks, can take full damage from the skill.
*Certain targets hit in mid-air (aside from flying enemies) will be lifted by the skill.
*Certain targets hit in mid-air (aside from flying enemies) will be lifted by the skill.
**The lift will push mid-air players above the skill's hitbox, thus drastically reducing the damage dealt.
**The lift will push mid-air players above the skill's hitbox, thus drastically reducing the damage dealt.
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