Code of Chivalry: Difference between revisions

actually why would you do that to yourself
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(actually why would you do that to yourself)
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== Total Damage ==
== Total Damage ==
{{#vardefine: damage   |2430}}
{{#vardefine: damage         |2430}}
{{#vardefine: damage_pvp|291}}
{{#vardefine: damage_pvp     |291}}
{{#vardefine: avg1_hits |9}}
{{#vardefine: avg_hits        |14}} <!-- average of 9 and 19 -->
{{#vardefine: avg2_hits |10}}
{{#vardefine: max_hits       |100}}
{{#vardefine: dist1_hits|17}}
{{#vardefine: dist2_hits|19}}
{{#vardefine: max_hits |100}}


{{#vardefine: damage_avg1 |{{formatnum:{{#expr:{{#var:avg1_hits}} * {{#var:damage}}}} }}}}
{{#vardefine: damage_avg    |{{formatnum:{{#expr:{{#var:avg_hits}} * {{#var:damage}}}} }}}}
{{#vardefine: damage_avg2 |{{formatnum:{{#expr:{{#var:avg2_hits}} * {{#var:damage}}}} }}}}
{{#vardefine: damage_total   |{{formatnum:{{#expr:{{#var:max_hits}} * {{#var:damage}}}} }}}}
{{#vardefine: damage_dist1|{{formatnum:{{#expr:{{#var:dist1_hits}} * {{#var:damage}}}} }}}}
{{#vardefine: damage_dist2|{{formatnum:{{#expr:{{#var:dist2_hits}} * {{#var:damage}}}} }}}}
{{#vardefine: damage_total|{{formatnum:{{#expr:{{#var:max_hits}} * {{#var:damage}}}} }}}}


{{#vardefine: damage_avg1_pvp |{{formatnum:{{#expr:{{#var:avg1_hits}} * {{#var:damage_pvp}}}} }}}}
{{#vardefine: damage_avg_pvp |{{formatnum:{{#expr:{{#var:avg_hits}} * {{#var:damage_pvp}}}} }}}}
{{#vardefine: damage_avg2_pvp |{{formatnum:{{#expr:{{#var:avg2_hits}} * {{#var:damage_pvp}}}} }}}}
{{#vardefine: damage_dist1_pvp|{{formatnum:{{#expr:{{#var:dist1_hits}} * {{#var:damage_pvp}}}} }}}}
{{#vardefine: damage_dist2_pvp|{{formatnum:{{#expr:{{#var:dist2_hits}} * {{#var:damage_pvp}}}} }}}}
{{#vardefine: damage_total_pvp|{{formatnum:{{#expr:{{#var:max_hits}} * {{#var:damage_pvp}}}} }}}}
{{#vardefine: damage_total_pvp|{{formatnum:{{#expr:{{#var:max_hits}} * {{#var:damage_pvp}}}} }}}}


{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Elesis}}"
|- style="background:{{ColorSel|CharLight|Elesis}}"
! rowspan=2 | Mode !! colspan=2 | Average || rowspan=2 | Maximum
! Mode !! Average || Maximum
|- style="background:{{ColorSel|CharLight|Elesis}}"
! Point-blank !! Distanced
|-  
|-  
! {{PvE}}  
! {{PvE}}  
| {{#var:damage_avg1}}%~{{#var:damage_avg2}}%
| {{#var:damage_avg}}%
|| {{#var:damage_dist1}}%~{{#var:damage_dist2}}%
|| {{#var:damage_total}}%
|| {{#var:damage_total}}%
|-  
|-  
! {{PvP}}  
! {{PvP}}  
| {{#var:damage_avg1_pvp}}%~{{#var:damage_avg2_pvp}}%
| {{#var:damage_avg_pvp}}%
|| {{#var:damage_dist1_pvp}}%~{{#var:damage_dist2_pvp}}%
|| {{#var:damage_total_pvp}}%
|| {{#var:damage_total_pvp}}%
|}
|}
*Assuming that the skill deals 9~10 hits at point-blank and 17~19 from a distance when facing an average target.
*Average assumes 14 hits.
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