Sparkler Spin: Difference between revisions

no edit summary
(:D)
No edit summary
Line 4: Line 4:
|-
|-
| [[File:MysticAlchemistSkill6.png]]<br>  
| [[File:MysticAlchemistSkill6.png]]<br>  
| {{SkillType|SA|T}} {{SkillText|Mater}}
| {{SkillType|SA|T}} {{SkillText|Mater}}<br>Creates sparkling colorful fireworks.<br>The fireworks spin around and attack nearby enemies.<br>Enemies hit by the fireworks will be inflicted with [[Status Effects|Poison]].
반짝이는 화려한 불꽃을 만들어낸다.<br>
불꽃은 회전하며 주변의 적을 공격한다.<br>
불꽃에 타격 당한 대상은 독 상태가 되며 지속 피해를 입는다.
|-
|-
|
|
Line 30: Line 27:
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Aisha}}"
|- style="background:{{ColorSel|CharLight|Aisha}}"
! rowspan=2 | Mode !! rowspan=2 | Resolving Flame (Physical) !! colspan=2 | Max Hits !! rowspan=2 | [[Status Effects|Poison]] Duration !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! rowspan=2 | Rotating Fireworks (Physical) !! colspan=2 | Max Hits !! rowspan=2 | [[Status Effects|Poison]] Duration !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Aisha}}"
|- style="background:{{ColorSel|CharLight|Aisha}}"
! Per Wheel !! Wheel Count
! Per Wheel !! Wheel Count
Line 53: Line 50:
! colspan=2 | Haste Sparkler Spin !! colspan=2 | Critical Sparkler Spin
! colspan=2 | Haste Sparkler Spin !! colspan=2 | Critical Sparkler Spin
|- style="background:{{ColorSel|CharLight|Aisha}}"
|- style="background:{{ColorSel|CharLight|Aisha}}"
! rowspan=2 | Attribute Effect !! Details !! rowspan=2 | Attribute Effect  !! Details
! Attribute Effect !! Cooldown !! Attribute Effect  !! MP Usage
|- style="background:{{ColorSel|CharLight|Aisha}}"
! Cooldown !! MP Usage
|-
|-
| {{SkillText|Haste|80}} || {{#expr: 8*0.8}} Seconds || {{SkillText|Critical|120}} || {{#expr: 100*1.2}} MP
| {{SkillText|Haste|80}} || {{#expr: 8*0.8}} Seconds || {{SkillText|Critical|120}} || {{#expr: 100*1.2}} MP
Line 64: Line 59:
{{#vardefine: damage_flame    |130}}
{{#vardefine: damage_flame    |130}}
{{#vardefine: damage_flame_pvp|49}}
{{#vardefine: damage_flame_pvp|49}}
{{#vardefine: avg_hits        |30}}
{{#vardefine: avg_hits_pvp    |15}}
{{#vardefine: wheels          | 3}}
{{#vardefine: wheels          | 3}}
{{#vardefine: hits_per_wheel  |20}}
{{#vardefine: hits_per_wheel  |20}}


{{#vardefine: avg_damage    |{{#expr: {{#var:damage_flame    }} * {{#var:avg_hits}} }} }}
{{#vardefine: avg_damage_pvp|{{#expr: {{#var:damage_flame_pvp}} * {{#var:avg_hits_pvp}} }} }}
{{#vardefine: total_damage    |{{#expr: {{#var:damage_flame    }} * {{#var:wheels}} * {{#var:hits_per_wheel}} }} }}
{{#vardefine: total_damage    |{{#expr: {{#var:damage_flame    }} * {{#var:wheels}} * {{#var:hits_per_wheel}} }} }}
{{#vardefine: total_damage_pvp|{{#expr: {{#var:damage_flame_pvp}} * {{#var:wheels}} * {{#var:hits_per_wheel}} }} }}
{{#vardefine: total_damage_pvp|{{#expr: {{#var:damage_flame_pvp}} * {{#var:wheels}} * {{#var:hits_per_wheel}} }} }}
Line 72: Line 71:
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Aisha}}"
|- style="background:{{ColorSel|CharLight|Aisha}}"
! Mode !! Regular
! rowspan=2 | Mode !! colspan=2 | Regular
|- style="background:{{ColorSel|CharLight|Aisha}}"
! Average !! Maximum
|-  
|-  
! {{PvE}}  
! {{PvE}}  
| {{formatnum:{{#var: total_damage}}}}%
| {{formatnum:{{#var: avg_damage}}}}%
|| {{formatnum:{{#var: total_damage}}}}%
|-  
|-  
! {{PvP}}  
! {{PvP}}  
| {{formatnum:{{#var: total_damage_pvp}}}}%
| {{formatnum:{{#var: avg_damage_pvp}}}}%
|| {{formatnum:{{#var: total_damage_pvp}}}}%
|}
|}
*Average assumes 30 hits in PvE, and 15 in PvP.
<br>
== Tips and Details ==
*The fireworks will stop dealing hitstun after 3 seconds.
*Due to the wide radius the fireworks rotate in, smaller player-sized enemies close to you will take very little hits at all. Naturally, wider targets can take more hits, though only enemies you can full encompass, such as [[Labyrinth of Ruin|Chaos Leviathan]], can take full damage from this skill.
*When under the effect of a Body Size Increase/Decrease effect, only the fireworks' size is changed, not the radius they spin at, making them less effective while smaller, and more effective while bigger.
<br>
<br>


ElEditors, Administrators
16,042

edits