Template:SkillText: Difference between revisions

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*Consumes <font color="4488FF">Vitality gauge</font> and acquire <font color="FF4444">Destruction gauge</font>
*Consumes <font color="4488FF">Vitality gauge</font> and acquire <font color="FF4444">Destruction gauge</font>
*MP consumption ↓ MP gains ↑ when Vitality is activated
*MP consumption ↓ MP gains ↑ when Vitality is activated
  | Iron Body=
<font color="FFCC00">'''Iron Body'''</font>
*Super Armor status
*Received Damage Reduction
*Movement Speed Increased by 1.3 times
{{!}}-
{{!}}
{{!}} <font color="FFCC00">'''Pain Endurance'''
*All debuffs are removed upon activation.</font>
  | CruelSlayer=
[[Cruel Slayer|<font color="ff8000">'''Cruel Slayer'''</font>]]
When the passive activates, the MP cost of the next active is reduced.
  | BrutalSlayer=
[[Brutal Slayer|<font color="4488ff">'''Brutal Slayer'''</font>]]
Whenever the MP burn occurs, Elsword next few hits will be critical.
}}<noinclude>
}}<noinclude>
== Aisha ==
== Aisha ==
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*This skill can be memorized by inputting the skill key during the Memorize Stance. (Stand still for 2 seconds while in MP recovery state)  
*This skill can be memorized by inputting the skill key during the Memorize Stance. (Stand still for 2 seconds while in MP recovery state)  
*Press '''V''' to activate the memorized skills in order.
*Press '''V''' to activate the memorized skills in order.
  | Lightning Shower=
<font color="FFC000">'''Lightning Shower'''</font>
*Additional attack possible by pressing [Skill Key]
*Additional attack consumes 6 MP per hit.
*Enemies hit will be stunned for 3 sec.
   | Aer= <font color="blue">'''[Aer Skill]'''</font>
   | Aer= <font color="blue">'''[Aer Skill]'''</font>
   | Mater= <font color="#ECCC72">'''[Mater Skill]'''</font>
   | Mater= <font color="#ECCC72">'''[Mater Skill]'''</font>
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'''[[Nature's Force System|<font color="00FF24">NF Consumption Skill</font>]]'''
'''[[Nature's Force System|<font color="00FF24">NF Consumption Skill</font>]]'''
*Uses {{{2|}}} NF on hit
*Uses {{{2|}}} NF on hit
  | Nature Immersion=
'''<font color="8cae50">[Nature Immersion]</font>'''
*Additional attacks from skills using Nature's Force (NF) will activate as double attack
}}<noinclude>
}}<noinclude>
== Raven ==
== Raven ==
</noinclude>{{#switch: {{{1|}}}
</noinclude>{{#switch: {{{1|}}}
  | Evasive =
'''<font color="FF4444">Evasive Maneuver</font>'''
*Usable during Parrying (When you block frontal attack with the core during Awakening).
   | Overheat =
   | Overheat =
<font color="FF4444">'''Overheat'''</font>
<font color="FF4444">'''Overheat'''</font>
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'''<font color="FF4444">Core Activation Skill</font>'''
'''<font color="FF4444">Core Activation Skill</font>'''
*Successful attack made during Awakening will activate the Core Attack.
*Successful attack made during Awakening will activate the Core Attack.
  | CoreActivationIT=
'''<font color="FF4444">Skill di attivazione Nucleo Nasod</font>'''
*L'attacco andato a segno durante l'Accrescipotere attiverà il Nucleo Nasod.
  | Summon=
{{#switch:{{{2|}}}
    | Ferdinand=
'''<font color="FFCC00">{{{2|}}}</font>'''
*Follows the caster for a certain duration and attacks nearby enemies.
*Fully immune in dungeons and has HP equal to 100% of the caster's in PvP.
*While summoned, uses 'Finisher' if the summon's health reaches 0 or the skill key is pressed again
    | Sentry=
'''<font color="FFCC00">{{{2|}}}</font>'''
*Follows the caster for a certain duration and attacks nearby enemies.
*Has HP equal to 25% of the caster's and does not inflict hitstun in PvP.
    | #default=
'''<font color="FFCC00">{{{2|}}}</font>'''
*Follows the caster for a certain duration and attacks nearby enemies.
*Has HP equal to 25% of the caster's in PvP.
  }}
   | ForceField =
   | ForceField =
<font color=33FFFF>'''Force Field Skill'''</font>
<font color=33FFFF>'''Force Field Skill'''</font>
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*Skill reacts to multiple Force Fields (Large Force Field + Normal Force Field)
*Skill reacts to multiple Force Fields (Large Force Field + Normal Force Field)
}}
}}
  | FusionField=
<font color=33FFFF>'''Create Fusion Field'''</font>
*Activates Amplify/Spectrum/Reactive Force Fields at the same time.
*Other force fields will not activate through El Crystal Spectrum while Fusion Field is active.
}}<noinclude>
}}<noinclude>
== Chung ==
== Chung ==
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*Uses {{{2|}}} cannonballs
*Uses {{{2|}}} cannonballs
}}
}}
  | PulseReload =
<font color=33FFFF>'''Cannonballs Effect'''</font>
*Magic Attack Power Increase.
*Damage Increase against Boss/Mid Boss.
*Cooldown Reduction.
}}<noinclude>
}}<noinclude>
== Ara ==
== Ara ==
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*When your own HP is above 20%, this skill will consume 10% of the skill damage as HP to increase the damage of skills by 40%<br>(Blood Hit does not consume HP if your HP is below 20%)
*When your own HP is above 20%, this skill will consume 10% of the skill damage as HP to increase the damage of skills by 40%<br>(Blood Hit does not consume HP if your HP is below 20%)
     }}
     }}
  | SurvivalInstinct=
Survival Instinct
*When using a Blood Hit-using Special Active, increases the damage reduction stat for 3 seconds.
  | BackwardsFlowingBlood=
Backwards Flowing Blood
*After using skills that trigger [Survival Instinct] 3 times, gain a shield that nullifies damage exceeding a certain amount of Max HP once.
*Shield effect will not disappear until it is used.
*Cannot regenerate shield when using skills that trigger [Survival Instinct] while shield is still active.
  | BloodSmelling=
Blood Smelling
*Increases movement speed when facing a [[Status Effects/Bleed|Bleeding]] target.
  | CriticalHit=
Critical Hit
*Upon successful hit on a target inflicted with Bleeding with [[Dread Weapon]], [[Chaser Sword]], [[Blood Falls]], consume the bleeding debuff and set the enemy's Damage Reduction stat to 0 for 3 seconds.
   | Annihilation =
   | Annihilation =
'''[[Chivalry System|<font color="FF4444">Annihilation Skill</font>]]'''
'''[[Chivalry System|<font color="FF4444">Annihilation Skill</font>]]'''
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<font color="FFC000">'''Teleport'''</font>
<font color="FFC000">'''Teleport'''</font>
*Move through space with Nasod Armor combo {{CZ}} or {{CX}} commands by using 1 Dynamo Mutation Point while in Dynamo Dissolution Mode (Non-Awakening).
*Move through space with Nasod Armor combo {{CZ}} or {{CX}} commands by using 1 Dynamo Mutation Point while in Dynamo Dissolution Mode (Non-Awakening).
  | Hallucination=
*[[Status Effects|Illusion of Fire]]: 10 Seconds of Burning Damage.
*[[Status Effects|Illusion of Water]]: 10 Seconds of Weakness, Attack/Movement Speed Decreased, Jump speed increased.
*[[Status Effects|Illusion of Poison]]: 10 Seconds of Poison Damage, Movement/Jump Speed decreased.
  | Reverse Gravitational Field=
<font color="FFC000">'''Reverse Gravitational Field'''</font>
*Maintains Gravitational Field in a super armor state while holding skill key.
*Consumes 5 MP per additional hit. (Max 6 hit)
}}<noinclude>
}}<noinclude>
== Lu/Ciel ==
== Lu/Ciel ==
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     | Fantasy Impromptu =<br>(Combination Gauge Consumption decreased by 20% when chained from [[Fantasy Impromptu - 1st Movement]])
     | Fantasy Impromptu =<br>(Combination Gauge Consumption decreased by 20% when chained from [[Fantasy Impromptu - 1st Movement]])
}}
}}
  | Chain=
<font color="FFC000">'''Chain Skill'''</font>
*{{#switch:{{{2|}}}
    | Ruinous Impact=Consecutively press the skill key to automatically cast the [[Dark Crescent]] skill. (Must have acquired the skill)
    | Demonic Breath=Press the skill key during the Breath to activate [[Eschaton]]. (Must have acquired the skill)
    | Fantasy Impromptu=Press the skill key again to automatically activate [[Fantasy Impromptu - 2nd Movement]]. (Must have acquired the skill)
    }}
  | Dancing Blade=
<font color="FFC000">'''Chase'''</font>
*Press the skill key again within 1 second to activate it again (Max 2 times)
*MP Consumption: 90 (First cast) > 60 > 30
  | PhantomCircle=
<font color="FFC000">'''Phantom Circle'''</font>
*Maximize and Natural HP/MP Recovery is increased.
}}<noinclude>
}}<noinclude>
== Rose ==
== Rose ==
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<font color="FFCC00">'''Weapon Switch'''</font>
<font color="FFCC00">'''Weapon Switch'''</font>
*Switches to [{{{2|}}}] immediately upon cast.
*Switches to [{{{2|}}}] immediately upon cast.
| Fake Shot=
<font color="FFCC00">'''Fake Shot'''</font>
*Upon successful revolver hit, shoot from behind the enemy.
*Upon a failed hit, recover half of the consumed ECP.
  | Chain Revolver/Blade=
  | Chain Revolver/Blade=
<font color="9370DB">'''Chain Revolver/Blade Skill'''</font>
<font color="9370DB">'''Chain Revolver/Blade Skill'''</font>
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*Inflicts [[Status Effects/Swaying El Keim|[Swaying El Keim]]] debuff when hit by [{{{2|}}}].
*Inflicts [[Status Effects/Swaying El Keim|[Swaying El Keim]]] debuff when hit by [{{{2|}}}].
     }}
     }}
  | Henir Release=
<font color="5e65f3">'''Henir Release'''</font>
*When the skill is used during Henir (Awakening) state, {{#switch:{{{2|}}}
    | Entfernen=damage is increased up to 1.2 times depending on enemy's current HP.
    | Brechen=Dark Chaos damage is increased by 1.3 times.
    | Gottvergessen Sense=damage is increased up to 1.3 times depending on your max MP.
    | Totentanz=awakening duration is increased by 1 second per hit enemy.
    | Abgrund=obtain 1 Absorption everytime the projectile explodes.
    | Chaos Feld=3 MP is burned per hit.
    | Befeiung Feld=each enemy that has been hit successfully will increase [Released Power] by 1 stack.
    }}
  | Shining Presence=
Edel Eid Effect
*Edel Eid (Mut): Increase Attack Power
*Edel Eid (Rein): Increase MP Recovery when attacking/attacked.
*Edel Eid (Wille): Increase All Speed
  | Shining Presence2=
Power: Cycle Magic
*When [Power: Cycle Magic] is activated, nearby allies will be increased.
  | Harmony=
Harmony
*Stun/Panic/Confusion/Fear/Helpess/Aging/Curse Duration decreased
*[Eid: Mut]: Damage Increase 2 times
*[Eid: Rein]: Instant HP/MP Recovery Chance Increase 2 times
*[Eid: Wille]: Target Area Increase 20%
}}<noinclude>
}}<noinclude>
== Laby ==
== Laby ==
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   | Laby's Friend? =
   | Laby's Friend? =
<font color="fa77ba">'''[Laby's Friend?]'''</font><br>Summoned Memory of the Forest will react.
<font color="fa77ba">'''[Laby's Friend?]'''</font><br>Summoned Memory of the Forest will react.
  | Memory of the Forest = <font color="#ff2bad">'''[Memory of the Forest]'''</font><br>{{#switch:{{{2|}}}
  | Poco...! =
*Using <font color="fa77ba">'''[Laby's Friend?]'''</font> skill will allow Laby to grow and use special interactive skill. (Cooldown: 2 sec.)
*Roll ahead while attacking enemies when it appears.
*Fire homing projectiles when reacting
*Each Growth Stage will increase damage of homing projectiles by 10%
  | Wooki...! =
*Using <font color="fa77ba">'''[Laby's Friend?]'''</font> skill will allow Laby to grow and use special interactive skill. (Cooldown: 2 sec.)
*Attack short range ahead when it appears.
*Reduce all skill cooldown when reacting. (Wedding Skill/Hyperactive Skill excluded)
*Each Growth Stage will increase cooldown reduction by 0.2 sec.
  | Zumyu...! =
*Using <font color="fa77ba">'''[Laby's Friend?]'''</font> skill will allow Laby to grow and use special interactive skill. (Cooldown: 2 sec.)
*Create a black hole when it appears.
*Warp next to Laby and spin attack when reacting
*Each Growth Stage will increase Spin Attack damage by 10%
  | Bibi...! =
*Using <font color="fa77ba">'''[Laby's Friend?]'''</font> skill will allow Laby to grow and use special interactive skill. (Cooldown: 2 sec.)
*Apply a debuff that decreases Physical Defense when it appears.
*Warp next to the closest enemy and apply a bleeding debuff with a biting.
*Each Growth Stage will increase bleeding debuff stacks.
  }}
   | See You Next Time = [See You Next Time]
   | See You Next Time = [See You Next Time]
*When using the skill again, the summon will appear next to the nearest enemy and explode. (Teleport distance decrease for PvP)
*When using the skill again, the summon will appear next to the nearest enemy and explode. (Teleport distance decrease for PvP)
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== Noah ==
== Noah ==
</noinclude>{{#switch: {{{1|}}}
</noinclude>{{#switch: {{{1|}}}
  | Obsidian Darkness = <font color="#abc3f4">'''[Obsidian Darkness]'''</font><br>{{#switch:{{{2|}}}
    | Slice and Dice=Upon casting darkness, a shadow will attack the area at the same time.
    | Instant Opening=The shadow will attack the opening at the same time.
*[Instant Opening] ignores defense.
    | Shadow Ambush=The shadow attacks the enemy at the same time.
    | Sharp Wound=The shadow throws a shadow boomerang from the other side.
    | Pursuit=Number of shadows chasing the enemy increases.
    | New Moon's Shadow=The shadow will spread from all sides and come back.
    | Shadow Fang=Dark shadow will attack the enemies together.
    | Silent Abyss=When the shadow attacks the enemy, another shadow will fall to deal additional damage.
    | Mod Silent Abyss=The shadow shoots shadow energy from the ripped space.
  }}
   | Horoscope = <font color="#ECCC72">'''[Horoscope Skill]'''</font>
   | Horoscope = <font color="#ECCC72">'''[Horoscope Skill]'''</font>
   | Blessing of Moonlight = <font color="#00BFFF">'''[Blessing of Moonlight]'''</font>
   | Blessing of Moonlight = <font color="#00BFFF">'''[Blessing of Moonlight]'''</font>
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   | Rest = <font color="#6495ED">'''[Rest]'''</font>
   | Rest = <font color="#6495ED">'''[Rest]'''</font>
*Protect with the Relic of Rest.
*Protect with the Relic of Rest.
   | Benediction = [Benediction]
   | Benediction =  
*Records the current HP/MP/DP/Way of the Sword/NF/Cannonballs/Spirit Energy/Mutation Points/Combination Gauge/ECP/Power Gauge/Sentimental Points/Obsidian Points
*If a player is defeated during the duration of the skill, they are resurrected with the same status as the recorded point in time.
*This ability has top priority over other resurrection skills.
*Records up to 50% of Maximum HP in dungeons, and up to 30% of Maximum HP in the arena.
*If a player is resurrected with the [Benediction] buff, they will have the [Traces of Benediction] debuff for 50 seconds (120 seconds in PvP).
*Cannot be applied at the same time as [[Seal of Time]].
}}<noinclude>
}}<noinclude>
== Skill Traits ==
== Skill Traits ==
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     | FakeShot = Damage is increased by 1.1 times.
     | FakeShot = Damage is increased by 1.1 times.
*Upon a failed hit, ECP recovery is increased to 75%
*Upon a failed hit, ECP recovery is increased to 75%
On failure, ECP recovery is increased to 75%.
*On failure, ECP recovery is increased to 75%.
     | G-35L Flash Grenade=Explosion Range is increased by 30%.
     | G-35L Flash Grenade=Explosion Range is increased by 30%.
*On successful hit, inflicting [[Status Effects/Faint|[Faint]]].
*On successful hit, inflicting [[Status Effects/Faint|[Faint]]].
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