Over Taker: Difference between revisions

No change in size ,  26 January 2022
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After doing the standard {{CX}}{{CX}} combo, follow up with up to five punches, each punch besides the final punch is divided in sets of two. Hitting the {{CX}} key less than five times will result in in the combo being cut short, and the final punch being delivered sooner.
After doing the standard {{CX}}{{CX}} combo, follow up with up to five punches, each punch besides the final punch is divided in sets of two. Hitting the {{CX}} key less than five times will result in in the combo being cut short, and the final punch being delivered sooner.
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{{CX}} 285% Phy. Damage <br>
{{CX}} 286% Phy. Damage <br>
{{CX}} 323% Phy. Damage <br>
{{CX}} 323% Phy. Damage <br>
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***Although if this combo is used in between the '''Nasod Punch Combo''', then only the last 2 spikes' direction can be changed
***Although if this combo is used in between the '''Nasod Punch Combo''', then only the last 2 spikes' direction can be changed
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{{CX}} 285% Phy. Damage <br>
{{CX}} 286% Phy. Damage <br>
{{CX}} 323% Phy. Damage <br>
{{CX}} 323% Phy. Damage <br>
{{CDX}} 244% Phy. Damage x4<br>
{{CDX}} 244% Phy. Damage x4<br>
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