Sprout: Difference between revisions

54 bytes removed ,  5 February 2022
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*The '''Sword Aura''' will create '''Growing Valasia''' on every hit for every enemy it hits, allowing the skill to deal splash damage on groups of enemies, as well as vastly increased damage on larger targets that can take multiple '''Sword Aura''' hits.
*The '''Sword Aura''' will create '''Growing Valasia''' on every hit for every enemy it hits, allowing the skill to deal splash damage on groups of enemies, as well as vastly increased damage on larger targets that can take multiple '''Sword Aura''' hits.
**On average, an enemy will be hit by the '''Sword Aura''' twice, creating 2 '''Growing Valasia'''.
**On average, an enemy will be hit by the '''Sword Aura''' twice, creating 2 '''Growing Valasia'''.
*While the '''Sword Aura''' cannot follow curves, it has significant depth, allowing it to hit enemies well into the fore- and background, alleviating this issue on shallow curves.
*The '''Sword Aura''' follows curves and has significant depth, allowing it to hit enemies well into the fore- and background.
*'''Enemy Physical Attack Damage Taken Increase''' is multiplicative to both other sources of similar effects and Awakening Mode, unlike similar effects such as that from [[Stigma Shot]].
*'''Enemy Physical Attack Damage Taken Increase''' is multiplicative to both other sources of similar effects and Awakening Mode, unlike similar effects such as that from [[Stigma Shot]].
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