Gun Guard/ModA: Difference between revisions
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== Total Damage == | == Extra Information == | ||
=== Total Damage === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Rose}}" | |- style="background:{{ColorSel|CharLight|Rose}}" | ||
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| {{formatnum:{{#expr: 275+193}}}}% | | {{formatnum:{{#expr: 275+193}}}}% | ||
|} | |} | ||
<br> | |||
{{ForceDifference | |||
|<!--Character-->Rose | |||
|<!--Original Features--> | |||
*If hit from back while guarding, {{tt|100%|[Enhanced]}} chance to counter with a spin kick. | |||
*Counters with a spin kick. | |||
|<!--Changed Features--> | |||
*If hit from back while guarding, skill immediately end. | |||
*Counters with [[Bloody Chain]]. | |||
}} | |||
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