Bloody Spike/ModA: Difference between revisions
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== Total Damage == | == Extra Information == | ||
=== Total Damage === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Rose}}" | |- style="background:{{ColorSel|CharLight|Rose}}" | ||
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| {{formatnum:{{#expr: 283*5*1.2}}}}% || {{formatnum:{{#expr: 283*5*1.2*1.2}}}}% | | {{formatnum:{{#expr: 283*5*1.2}}}}% || {{formatnum:{{#expr: 283*5*1.2*1.2}}}}% | ||
|} | |} | ||
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{{ForceDifference | |||
|<!--Character-->Rose | |||
|<!--Original Features--> | |||
*The Rotating Blow propels you forward and has a final hit. | |||
*Final hit guarantee enemies [Bleed]. | |||
|<!--Changed Features--> | |||
*The Rotating Blow propels you downward at a 45° angle. | |||
*Overall damage is higher. | |||
}} | |||
<br> | <br> | ||