Elwiki:Editing Rules: Difference between revisions

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*When doing hit count tests in [[Free Training]], be aware of the possibility of hit count errors due to a glitch - if possible, verify it elsewhere, such as in [[Ereda Island]], and add <nowiki>{{SkillText|Free Training}}</nowiki> (preceded by a space) above the total damage table if the training hit count is determined to be erroneous.
*When doing hit count tests in [[Free Training]], be aware of the possibility of hit count errors due to a glitch - if possible, verify it elsewhere, such as in [[Ereda Island]], and add <nowiki>{{SkillText|Free Training}}</nowiki> (preceded by a space) above the total damage table if the training hit count is determined to be erroneous.
In addition, please avoid using the following effects when performing calculations or creating new damage listings:
In addition, please avoid using the following effects when performing calculations or creating new damage listings:
*Any timed effects, such as [[Awakening Mode]] or [[Wisdom Aura]].
*Any timed effects, such as [[Awakening Mode]] (if it does not directly change the skill's damage or hit count) or [[Wisdom Aura]].
*Any one-time effects that aren't permanently available, such as [[Memory of the Sword]]'s "Every 3rd Conwell Skill" effect.
*Any one-time effects that aren't permanently available, such as [[Memory of the Sword]]'s "Every 3rd Conwell Skill" effect.
*Any effects that require a debuff on a target, such as [[Gaze of Abyss]] or [[Sage's Wisdom]].
*Any effects that require a debuff on a target, such as [[Gaze of Abyss]] or [[Sage's Wisdom]].
As an exception to the above rules, please DO add listings for effects that significantly alter how a skill functions, even if it is timed, such as [[Sword of Victory]]'s effect on [[X-Slash]], or [[Limit Over]]'s G Limiter Release effects.
As an exception to the above rules, please DO add listings for effects that significantly alter how a skill functions, even if it is timed, such as [[Sword of Victory]]'s effect on [[X-Slash]], or [[Limit Over]]'s G Limiter Release effects.


Additionally, we have recently introduced variables into our Total Damage tables to make adjustments easier in the case of balance patches, as can be seen on for example [[Drop Poising]]. If you are comfortable working with them, feel free to use them instead of the older hardcoded tables used on pages like [[Flame Geyser]].
Additionally, we have recently introduced variables into our Total Damage tables to make adjustments easier in the case of balance patches, as can be seen on for example [[Drop Poising]]. If you are comfortable working with them, feel free to use them instead of the older hardcoded tables used on pages like [[Flame Geyser]]. [[Template:Damage]] highly recommended.


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