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*When doing hit count tests in [[Free Training]], be aware of the possibility of hit count errors due to a glitch - if possible, verify it elsewhere, such as in [[Ereda Island]], and add <nowiki>{{SkillText|Free Training}}</nowiki> (preceded by a space) above the total damage table if the training hit count is determined to be erroneous. | *When doing hit count tests in [[Free Training]], be aware of the possibility of hit count errors due to a glitch - if possible, verify it elsewhere, such as in [[Ereda Island]], and add <nowiki>{{SkillText|Free Training}}</nowiki> (preceded by a space) above the total damage table if the training hit count is determined to be erroneous. | ||
In addition, please avoid using the following effects when performing calculations or creating new damage listings: | In addition, please avoid using the following effects when performing calculations or creating new damage listings: | ||
*Any timed effects, such as [[Awakening Mode]] or [[Wisdom Aura]]. | *Any timed effects, such as [[Awakening Mode]] (if it does not directly change the skill's damage or hit count) or [[Wisdom Aura]]. | ||
*Any one-time effects that aren't permanently available, such as [[Memory of the Sword]]'s "Every 3rd Conwell Skill" effect. | *Any one-time effects that aren't permanently available, such as [[Memory of the Sword]]'s "Every 3rd Conwell Skill" effect. | ||
*Any effects that require a debuff on a target, such as [[Gaze of Abyss]] or [[Sage's Wisdom]]. | *Any effects that require a debuff on a target, such as [[Gaze of Abyss]] or [[Sage's Wisdom]]. | ||
As an exception to the above rules, please DO add listings for effects that significantly alter how a skill functions, even if it is timed, such as [[Sword of Victory]]'s effect on [[X-Slash]], or [[Limit Over]]'s G Limiter Release effects. | As an exception to the above rules, please DO add listings for effects that significantly alter how a skill functions, even if it is timed, such as [[Sword of Victory]]'s effect on [[X-Slash]], or [[Limit Over]]'s G Limiter Release effects. | ||
Additionally, we have recently introduced variables into our Total Damage tables to make adjustments easier in the case of balance patches, as can be seen on for example [[Drop Poising]]. If you are comfortable working with them, feel free to use them instead of the older hardcoded tables used on pages like [[Flame Geyser]]. | Additionally, we have recently introduced variables into our Total Damage tables to make adjustments easier in the case of balance patches, as can be seen on for example [[Drop Poising]]. If you are comfortable working with them, feel free to use them instead of the older hardcoded tables used on pages like [[Flame Geyser]]. [[Template:Damage]] highly recommended. | ||
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