Death Sentence of Marbas: Difference between revisions

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Text replacement - "Freeze" to "{{se|081|Freeze|ed}}"
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m (Text replacement - "Freeze" to "{{se|081|Freeze|ed}}")
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**Despite being a '''Strength''' skill, you will only gain 1 CP instead of the usual 4.
**Despite being a '''Strength''' skill, you will only gain 1 CP instead of the usual 4.
*It is recommended to use this skill in a safe location as you will not have any damage reduction while in '''Super Armor''' status, making it risky to use.
*It is recommended to use this skill in a safe location as you will not have any damage reduction while in '''Super Armor''' status, making it risky to use.
**While immune to nearly all disabling conditions, you can still be inflicted with [[Status Effects/Freeze|Freeze]].
**While immune to nearly all disabling conditions, you can still be inflicted with {{se|081|Freeze|ed}}.
*The initial casting MP cost does not count into the total possible MP used firing.
*The initial casting MP cost does not count into the total possible MP used firing.
*Due to its extremely low initial cost, the skill is very useful to refresh the duration of the Heroic/El Tear effect that increases the damage of '''Strength''' skills.
*Due to its extremely low initial cost, the skill is very useful to refresh the duration of the Heroic/El Tear effect that increases the damage of '''Strength''' skills.