Install - Zero Kelvin Generator: Difference between revisions

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Text replacement - "Frozen" to "{{se||Freeze}}"
m (Text replacement - "Frozen" to "{{se||Freeze}}")
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*While performing its initial freezing hits, the skill will follow the user. Once those are complete, the drone will become stationary.
*While performing its initial freezing hits, the skill will follow the user. Once those are complete, the drone will become stationary.
*Enemies must be hit by the initial '''Freeze''' hits to receive the Damage Increase debuff. Both debuffs ('''Freezing''' and '''Damage Increase''') won't be applied by the '''Shockwave''' hits.
*Enemies must be hit by the initial '''Freeze''' hits to receive the Damage Increase debuff. Both debuffs ('''Freezing''' and '''Damage Increase''') won't be applied by the '''Shockwave''' hits.
*It is not advised to use this skill while chain freezing since it does multiple hits that freeze individually, quickly exceeding the limit of applying [[Status Effects|Frozen]] debuff and making the boss immune to freezing for 30 seconds.
*It is not advised to use this skill while chain freezing since it does multiple hits that freeze individually, quickly exceeding the limit of applying {{se||Freeze}} debuff and making the boss immune to freezing for 30 seconds.
**It can be used as the last part of freezing chain however (for example, after throwing [[Consumable|Water Orbs]] assuming correct timing).
**It can be used as the last part of freezing chain however (for example, after throwing [[Consumable|Water Orbs]] assuming correct timing).
*'''Enemy Damage Received Increase''' is additive to awakening.
*'''Enemy Damage Received Increase''' is additive to awakening.