Install - Zero Kelvin Generator: Difference between revisions

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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Add}}"
|- style="background:{{ColorSel|CharLight|Add}}"
! rowspan="3" | Mode !! colspan="2" | Damage (Physical) !! rowspan="3" | Duration !! colspan="3" | Enemy Damage Received Increase<br>against debuffed targets!! rowspan="3" | {{se||Freeze}} Duration !! colspan="2" | Max hits !! rowspan="3" | MP Usage !! rowspan="3" | Cooldown
! rowspan="4" | Mode !! colspan="2" | Damage (Physical) !! rowspan="4" | Duration !! colspan="4" | {{se|527|Zero Kelvin Generator||ed}} !! rowspan="4" | {{se||Freeze}} Duration !! colspan="2" | Max hits !! rowspan="4" | MP Usage !! rowspan="4" | Cooldown
|- style="background:{{ColorSel|CharLight|Add}}"
|- style="background:{{ColorSel|CharLight|Add}}"
! rowspan=2 | Freeze !! rowspan=2 | Shockwave || colspan=2 | Amount || rowspan=2 | Duration || rowspan=2 | Freeze !! rowspan=2 | Shockwave
! rowspan=3 | Freeze !! rowspan=3 | Shockwave !! rowspan=3 | Max Stacks !! colspan="3" | {{se|528|Zero Kelvin Generator||ed}}<br>On reaching 3 stacks !! rowspan=3 | Freeze !! rowspan=3 | Shockwave
|- style="background:{{ColorSel|CharLight|Add}}"
! colspan=2 | Enemy Damage Received Increase !! rowspan=2 | Duration
|- style="background:{{ColorSel|CharLight|Add}}"
|- style="background:{{ColorSel|CharLight|Add}}"
! Normal !! DMP
! Normal !! DMP
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! colspan=12 | Normal
! colspan=12 | Normal
|-
|-
| '''{{PvE}}''' || 392% || 610% || rowspan=2 | 10 Seconds || 10% || 11.5% || rowspan=2 | 10 Seconds || 5 Seconds || rowspan=2 | 3 || rowspan=2 | 3 || rowspan=2 | 200 MP || rowspan=2 | 17 Seconds
| '''{{PvE}}''' || 392% || 610% || rowspan=2 | 10 Seconds || rowspan=2 | 3 || 10% || 11.5% || rowspan=2 | 10 Seconds || 5 Seconds || rowspan=2 | 3 || rowspan=2 | 3 || rowspan=2 | 200 MP || rowspan=2 | 17 Seconds
|-
|-
| '''{{PvP}}''' || 119% || 231% || 5% || 5.75% || 3 seconds
| '''{{PvP}}''' || 119% || 231% || 5% || 5.75% || 3 seconds
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! colspan=12 | [Enhanced]
! colspan=12 | [Enhanced]
|-
|-
| '''{{PvE}}''' || 392% || 610% || rowspan=2 | 10 Seconds || 10% || 11.5% || rowspan=2 | 10 Seconds || 5 Seconds || rowspan=2 | 3 || rowspan=2 | 6 || rowspan=2 | 200 MP || rowspan=2 | 17 Seconds
| '''{{PvE}}''' || 392% || 610% || rowspan=2 | 10 Seconds || rowspan=2 | 3 || 10% || 11.5% || rowspan=2 | 10 Seconds || 5 Seconds || rowspan=2 | 3 || rowspan=2 | 6 || rowspan=2 | 200 MP || rowspan=2 | 17 Seconds
|-
|-
| '''{{PvP}}''' || 119% || 231% || 5% || 5.75% || 3 seconds
| '''{{PvP}}''' || 119% || 231% || 5% || 5.75% || 3 seconds
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*Currently bugged, when using 3 Dynamo Mutation Points, received damage increase effect is only increaced by 1.15 times.
*Currently bugged, when using 3 Dynamo Mutation Points, received damage increase effect is only increaced by 1.15 times.
*While performing its initial freezing hits, the skill will follow the user. Once those are complete, the drone will become stationary.
*While performing its initial freezing hits, the skill will follow the user. Once those are complete, the drone will become stationary.
*Enemies must be hit by the initial '''Freeze''' hits to receive the Damage Increase debuff. Both debuffs ('''Freezing''' and '''Damage Increase''') won't be applied by the '''Shockwave''' hits.
*Enemies must be hit 3 times, getting 3 stacks of the initial debuff, in order for the Damage Increase debuff to take effect. The initial debuff has no effect but has an unlimited duration, only disappearing once it has achieved 3 stacks and changes to the Damage Increase debuff.
*It is not advised to use this skill while chain freezing since it does multiple hits that freeze individually, quickly exceeding the limit of applying {{se||Freeze}} debuff and making the boss immune to freezing for 30 seconds.
*It is not advised to use this skill while chain freezing since it does multiple hits that freeze individually, quickly exceeding the limit of applying {{se||Freeze}} debuff and making the boss immune to freezing for 30 seconds.
**It can be used as the last part of freezing chain however (for example, after throwing [[Consumable|Water Orbs]] assuming correct timing).
**It can be used as the last part of freezing chain however (for example, after throwing [[Consumable|Water Orbs]] assuming correct timing).
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