G-0 Battleroid: Difference between revisions

→‎Total Damage: Limit Over is permanently included now, just like with Pursuit or New Moon's Shadow - it is impossible not to receive the buff while also receiving the hit count increase
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(→‎Total Damage: Limit Over is permanently included now, just like with Pursuit or New Moon's Shadow - it is impossible not to receive the buff while also receiving the hit count increase)
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== Total Damage ==
== Extra Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
=== Total Damage ===
{{:ECP System}}{{:Mechanic Mastery}}{{:Limit Over}}
{{Damage
|dmg1=91
|pvp_dmg1=36
|hits1=22
|dmg2=155
|pvp_dmg2=65
|hits2=24
|dmg3=288
|pvp_dmg3=115
|hits3=8
|heavy=true
|passive1={{#arrayprint:over_strike}}
|passive2={{#arrayprint:mechanic_mastery}}
|useful_penalty=1
|hits_useful1=22
|hits_useful2=34
|hits_useful3=8
}}
{{trim2|
 
{{#vardefine: total_damage_limit | {{#expr: {{num|{{#var: total_damage_passive2_useful}}}} * {{#arrayindex:limit_over|0}} round2 }} }}
{{#vardefine: total_damage_limit_passive1 | {{#expr: {{num|{{#var: total_damage_passive1_passive2_useful}}}} * {{#arrayindex:limit_over|0}} round2 }} }}
{{#vardefine: total_damage_limit_heavy | {{#expr: {{#var:total_damage_limit}} * 1.44 round2 }} }}
{{#vardefine: total_damage_limit_passive1_heavy | {{#expr: {{#var:total_damage_limit_passive1}} * 1.44 round2 }} }}
 
{{#vardefine: total_damage_limit_pvp | {{#expr: {{num|{{#var: total_damage_passive2_useful_pvp}}}} * {{#arrayindex:limit_over|1}} round2 }} }}
{{#vardefine: total_damage_limit_passive1_pvp | {{#expr: {{num|{{#var: total_damage_passive1_passive2_useful_pvp}}}} * {{#arrayindex:limit_over|1}} round2 }} }}
{{#vardefine: total_damage_limit_heavy_pvp | {{#expr: {{#var:total_damage_limit_pvp}} * 1.44 round2 }} }}
{{#vardefine: total_damage_limit_passive1_heavy_pvp | {{#expr: {{#var:total_damage_limit_passive1_pvp}} * 1.44 round2 }} }}
 
}}{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rose}}"
|- style="background:{{ColorSel|CharLight|Rose}}"
! rowspan=3 | Mode !! colspan=4 | Regular !! colspan=4 | [[Mechanic Mastery]]/[[Limit Over]]
! rowspan=3 | Mode !! colspan=4 | Regular !! colspan=4 | [[Mechanic Mastery]]/[[Limit Over]]
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|-  
|-  
! {{PvE}}  
! {{PvE}}  
| {{formatnum:{{#expr: 8026}}}}% || {{formatnum:{{#expr: 8026*1.44 round2}}}}% || {{formatnum:{{#expr: 8026*1.2}}}}% || {{formatnum:{{#expr: 8026*1.44*1.2 round2}}}}%
| {{#var: total_damage}}
| {{formatnum:{{#expr: (91*22 + 155*34 + 288*8)*1.5}}}}% || {{formatnum:{{#expr: (91*22 + 155*34 + 288*8)*1.44*1.5}}}}% || {{formatnum:{{#expr: (91*22 + 155*34 + 288*8)*1.2*1.5}}}}% || {{formatnum:{{#expr: (91*22 + 155*34 + 288*8)*1.2*1.44*1.5}}}}%
| {{#var: total_damage_heavy}}
| {{#var: total_damage_passive1}}
| {{#var: total_damage_passive1_heavy}}
| {{formatnum: {{#var: total_damage_limit}}}}%
| {{formatnum: {{#var: total_damage_limit_heavy}}}}%
| {{formatnum: {{#var: total_damage_limit_passive1}}}}%
| {{formatnum: {{#var: total_damage_limit_passive1_heavy}}}}%
|-  
|-  
! {{PvP}}  
! {{PvP}}  
| {{formatnum:{{#expr: 36*22 + 65*24 + 115*8}}}}% || {{formatnum:{{#expr: (36*22 + 65*24 + 115*8)*1.44}}}}% || {{formatnum:{{#expr: (36*22 + 65*24 + 115*8)*1.2}}}}% || {{formatnum:{{#expr: (36*22 + 65*24 + 115*8)*1.2*1.44}}}}%
| {{#var: total_damage_pvp}}
| {{formatnum:{{#expr: (36*22 + 65*34 + 115*8)*1.25}}}}% || {{formatnum:{{#expr: (36*22 + 65*34 + 115*8)*1.44*1.25}}}}% || {{formatnum:{{#expr: (36*22 + 65*34 + 115*8)*1.2*1.25}}}}% || {{formatnum:{{#expr: (36*22 + 65*34 + 115*8)*1.2*1.44*1.25}}}}%
| {{#var: total_damage_heavy_pvp}}
| {{#var: total_damage_passive1_pvp}}
| {{#var: total_damage_passive1_heavy_pvp}}
| {{formatnum: {{#var: total_damage_limit_pvp}}}}%
| {{formatnum: {{#var: total_damage_limit_heavy_pvp}}}}%
| {{formatnum: {{#var: total_damage_limit_passive1_pvp}}}}%
| {{formatnum: {{#var: total_damage_limit_passive1_heavy_pvp}}}}%
|}
=== Miscellaneous ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rose}}"
! Affected By Action Speed
|-
| {{Check|Y}}*
|}
|}
*Does not include the Skill Damage Increase effect from [[Limit Over]].
* *Only casting animation, not the hitbox itself.
 
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