Heavy Field: Difference between revisions

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Text replacement - "'''Enemy Damage Received Increase''' is additive to awakening" to "'''Enemy Damage Received Increase''' is additive to Awakening multiplier"
m (Text replacement - "'''Enemy Damage Received Increase''' is additive to awakening" to "'''Enemy Damage Received Increase''' is additive to Awakening multiplier")
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*Unlike [[Tactical Field]] which buffs the players standing in the field, Heavy Field debuffs opponents in the field. This means the enemy must be inside the field to receive increased damage and debuff immune targets will be unaffected.
*Unlike [[Tactical Field]] which buffs the players standing in the field, Heavy Field debuffs opponents in the field. This means the enemy must be inside the field to receive increased damage and debuff immune targets will be unaffected.
*Note that there is a brief buffer time between when the reticle becomes movable and when the payload can be fired. This means that even if you just tap the skill button, any arrow key input you may have during this buffer window will affect where the skill is aimed, unlike the Artillery Strike skills which will immediately fire.
*Note that there is a brief buffer time between when the reticle becomes movable and when the payload can be fired. This means that even if you just tap the skill button, any arrow key input you may have during this buffer window will affect where the skill is aimed, unlike the Artillery Strike skills which will immediately fire.
*'''Enemy Damage Received Increase''' is additive to awakening.
*'''Enemy Damage Received Increase''' is additive to [[Awakening Mode|Awakening]] multiplier.
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