Grand Master: Difference between revisions
→Additional Combos
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| [[File:Combo - Grand Master 1.png|520px]] | | [[File:Combo - Grand Master 1.png|520px]] | ||
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After doing the standard {{CDRU}}{{CX}} combo, you perform a sharp dive downwards creating a shockwave upon landing. | After doing the standard {{CDRU}}{{CX}} combo, you perform a sharp dive downwards creating a shockwave upon landing. | ||
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| [[File:Combo - Grand Master 2.png|520px]] | | [[File:Combo - Grand Master 2.png|520px]] | ||
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After doing the standard {{CDR}}{{CX}} combo, you can continuously drop mini | After doing the standard {{CDR}}{{CX}} combo, you can continuously drop mini aura swords's in front. | ||
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{{CDR}}<br> | {{CDR}}<br> | ||
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| align="center" |{{CViZ}}{{CViZ}}{{CViZ}}{{CDeX}}{{CDeConX}} | | align="center" |{{CViZ}}{{CViZ}}{{CViZ}}{{CDeX}}{{CDeConX}} | ||
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After doing the standard {{CZ}}{{CZ}}{{CZ}}{{CX}} combo, you can switch to spinning | After doing the standard {{CZ}}{{CZ}}{{CZ}}{{CX}} combo, you can switch to a spinning attack by pressing {{CDX}} while in Super Armor. The spinning attack can be extended by rapidly pressing {{CConX}}. | ||
*The 4th {{CX}} no longer knocks enemy down. | *The 4th {{CX}} no longer knocks enemy down. | ||
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