Karma: Difference between revisions

1,541 bytes removed ,  13 April 2022
m (Text replacement - ":(\s)?hunters_ability" to ":Hunter's Ability")
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== Total Damage ==
== Total Damage ==
{{:Hunter's Ability}}
{{:Hunter's Ability}}
{{#vardefine:damage    |2019}}
{{Damage
{{#vardefine:damage_pvp|510 }}
|dmg=2019
{{#vardefine:max_hits  |17 }}
|pvp_dmg=510
{{#vardefine:avg_hits |3 }}
|hits=17
 
|avg_hits=3
{{#vardefine: avg_damage_heavy    |{{#expr: {{#var:damage}}    * {{#var:avg_hits}} * 1.44 }} }}
|heavy=true
{{#vardefine: avg_damage_heavy_pvp |{{#expr: {{#var:damage_pvp}} * {{#var:avg_hits}} * 1.44 }} }}
|passive1=Hunter's Ability
{{#vardefine: avg_damage_heavy_hunters_ability    |{{#expr: {{#var:avg_damage_heavy    }} *{{#arrayindex:Hunter's Ability|0}} round2 }} }}
}}
{{#vardefine: avg_damage_heavy_hunters_ability_pvp |{{#expr: {{#var:avg_damage_heavy_pvp }} *{{#arrayindex:Hunter's Ability|1}} }} }}
 
{{#vardefine: total_damage_normal    |{{#expr: {{#var:damage}}    * {{#var:max_hits}}        }} }}
{{#vardefine: total_damage_normal_pvp|{{#expr: {{#var:damage_pvp}} * {{#var:max_hits}}        }} }}
{{#vardefine: total_damage_heavy    |{{#expr: {{#var:damage}}    * {{#var:max_hits}} * 1.44 }} }}
{{#vardefine: total_damage_heavy_pvp |{{#expr: {{#var:damage_pvp}} * {{#var:max_hits}} * 1.44 }} }}
 
{{#vardefine: total_damage_normal_hunters_ability    |{{#expr: {{#var:total_damage_normal    }} *{{#arrayindex:Hunter's Ability|0}} }} }}
{{#vardefine: total_damage_normal_hunters_ability_pvp|{{#expr: {{#var:total_damage_normal_pvp}} *{{#arrayindex:Hunter's Ability|1}} }} }}
{{#vardefine: total_damage_heavy_hunters_ability    |{{#expr: {{#var:total_damage_heavy    }} *{{#arrayindex:Hunter's Ability|0}} round2 }} }}
{{#vardefine: total_damage_heavy_hunters_ability_pvp |{{#expr: {{#var:total_damage_heavy_pvp}} *{{#arrayindex:Hunter's Ability|1}} }} }}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=2 | Mode !! colspan=3 | Regular !! colspan=3 | [[Hunter's Ability]]
! rowspan=3 | Mode !! colspan=4 | Regular !! colspan=4 | [[Hunter's Ability]]
|- style="background:{{ColorSel|CharLight|Rena}}"
|- style="background:{{ColorSel|CharLight|Rena}}"
! Average !! Normal !! Heavy !! Average !! Normal !! Heavy
! colspan=2 | Normal !! colspan=2 | Heavy !! colspan=2 | Normal !! colspan=2 | Heavy
|- style="background:{{ColorSel|CharLight|Rena}}"
! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max
|-  
|-  
! {{PvE}}  
! {{PvE}}  
| {{formatnum:{{#var: avg_damage_heavy}}}}%
| {{#var: avg_damage}}
|| {{formatnum:{{#var: total_damage_normal}}}}%
| {{#var: total_damage}}
|| {{formatnum:{{#var: total_damage_heavy}}}}%
| {{#var: avg_damage_heavy}}
| {{formatnum:{{#var: avg_damage_heavy_hunters_ability}}}}%
| {{#var: total_damage_heavy}}
|| {{formatnum:{{#var: total_damage_normal_hunters_ability}}}}%
| {{#var: avg_damage_passive1}}
|| {{formatnum:{{#var: total_damage_heavy_hunters_ability}}}}%
| {{#var: total_damage_passive1}}
| {{#var: avg_damage_heavy_passive1}}
| {{#var: total_damage_heavy_passive1}}
|-  
|-  
! {{PvP}}  
! {{PvP}}  
| {{formatnum:{{#var: avg_damage_heavy_pvp}}}}%
| {{#var: avg_damage_pvp}}
|| {{formatnum:{{#var: total_damage_normal_pvp}}}}%
| {{#var: total_damage_pvp}}
|| {{formatnum:{{#var: total_damage_heavy_pvp}}}}%
| {{#var: avg_damage_heavy_pvp}}
| {{formatnum:{{#var: avg_damage_heavy_hunters_ability_pvp}}}}%
| {{#var: total_damage_heavy_pvp}}
|| {{formatnum:{{#var: total_damage_normal_hunters_ability_pvp}}}}%
| {{#var: avg_damage_passive1_pvp}}
|| {{formatnum:{{#var: total_damage_heavy_hunters_ability_pvp}}}}%
| {{#var: total_damage_passive1_pvp}}
| {{#var: avg_damage_heavy_passive1_pvp}}
| {{#var: total_damage_heavy_passive1_pvp}}
|}
|}
* The average damage assumes that the target is not pushable and is calculated using '''Heavy''' skill trait and a hit count of 3 '''Energy Release''' hits.
*Average assumes 3 '''Energy Release''' hits on a stationary target.
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