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| == Total Damage == | | == Total Damage == |
| {{:Hunter's Ability}} | | {{:Hunter's Ability}} |
| {{#vardefine:damage |2019}} | | {{Damage |
| {{#vardefine:damage_pvp|510 }}
| | |dmg=2019 |
| {{#vardefine:max_hits |17 }}
| | |pvp_dmg=510 |
| {{#vardefine:avg_hits |3 }}
| | |hits=17 |
| | | |avg_hits=3 |
| {{#vardefine: avg_damage_heavy |{{#expr: {{#var:damage}} * {{#var:avg_hits}} * 1.44 }} }}
| | |heavy=true |
| {{#vardefine: avg_damage_heavy_pvp |{{#expr: {{#var:damage_pvp}} * {{#var:avg_hits}} * 1.44 }} }}
| | |passive1=Hunter's Ability |
| {{#vardefine: avg_damage_heavy_hunters_ability |{{#expr: {{#var:avg_damage_heavy }} *{{#arrayindex:Hunter's Ability|0}} round2 }} }}
| | }} |
| {{#vardefine: avg_damage_heavy_hunters_ability_pvp |{{#expr: {{#var:avg_damage_heavy_pvp }} *{{#arrayindex:Hunter's Ability|1}} }} }}
| |
| | |
| {{#vardefine: total_damage_normal |{{#expr: {{#var:damage}} * {{#var:max_hits}} }} }}
| |
| {{#vardefine: total_damage_normal_pvp|{{#expr: {{#var:damage_pvp}} * {{#var:max_hits}} }} }}
| |
| {{#vardefine: total_damage_heavy |{{#expr: {{#var:damage}} * {{#var:max_hits}} * 1.44 }} }}
| |
| {{#vardefine: total_damage_heavy_pvp |{{#expr: {{#var:damage_pvp}} * {{#var:max_hits}} * 1.44 }} }}
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| | |
| {{#vardefine: total_damage_normal_hunters_ability |{{#expr: {{#var:total_damage_normal }} *{{#arrayindex:Hunter's Ability|0}} }} }}
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| {{#vardefine: total_damage_normal_hunters_ability_pvp|{{#expr: {{#var:total_damage_normal_pvp}} *{{#arrayindex:Hunter's Ability|1}} }} }}
| |
| {{#vardefine: total_damage_heavy_hunters_ability |{{#expr: {{#var:total_damage_heavy }} *{{#arrayindex:Hunter's Ability|0}} round2 }} }}
| |
| {{#vardefine: total_damage_heavy_hunters_ability_pvp |{{#expr: {{#var:total_damage_heavy_pvp}} *{{#arrayindex:Hunter's Ability|1}} }} }}
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| | |
| {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" |
| |- style="background:{{ColorSel|CharLight|Rena}}" | | |- style="background:{{ColorSel|CharLight|Rena}}" |
| ! rowspan=2 | Mode !! colspan=3 | Regular !! colspan=3 | [[Hunter's Ability]] | | ! rowspan=3 | Mode !! colspan=4 | Regular !! colspan=4 | [[Hunter's Ability]] |
| |- style="background:{{ColorSel|CharLight|Rena}}" | | |- style="background:{{ColorSel|CharLight|Rena}}" |
| ! Average !! Normal !! Heavy !! Average !! Normal !! Heavy | | ! colspan=2 | Normal !! colspan=2 | Heavy !! colspan=2 | Normal !! colspan=2 | Heavy |
| | |- style="background:{{ColorSel|CharLight|Rena}}" |
| | ! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max |
| |- | | |- |
| ! {{PvE}} | | ! {{PvE}} |
| | {{formatnum:{{#var: avg_damage_heavy}}}}% | | | {{#var: avg_damage}} |
| || {{formatnum:{{#var: total_damage_normal}}}}%
| | | {{#var: total_damage}} |
| || {{formatnum:{{#var: total_damage_heavy}}}}%
| | | {{#var: avg_damage_heavy}} |
| | {{formatnum:{{#var: avg_damage_heavy_hunters_ability}}}}% | | | {{#var: total_damage_heavy}} |
| || {{formatnum:{{#var: total_damage_normal_hunters_ability}}}}%
| | | {{#var: avg_damage_passive1}} |
| || {{formatnum:{{#var: total_damage_heavy_hunters_ability}}}}% | | | {{#var: total_damage_passive1}} |
| | | {{#var: avg_damage_heavy_passive1}} |
| | | {{#var: total_damage_heavy_passive1}} |
| |- | | |- |
| ! {{PvP}} | | ! {{PvP}} |
| | {{formatnum:{{#var: avg_damage_heavy_pvp}}}}% | | | {{#var: avg_damage_pvp}} |
| || {{formatnum:{{#var: total_damage_normal_pvp}}}}%
| | | {{#var: total_damage_pvp}} |
| || {{formatnum:{{#var: total_damage_heavy_pvp}}}}%
| | | {{#var: avg_damage_heavy_pvp}} |
| | {{formatnum:{{#var: avg_damage_heavy_hunters_ability_pvp}}}}% | | | {{#var: total_damage_heavy_pvp}} |
| || {{formatnum:{{#var: total_damage_normal_hunters_ability_pvp}}}}%
| | | {{#var: avg_damage_passive1_pvp}} |
| || {{formatnum:{{#var: total_damage_heavy_hunters_ability_pvp}}}}% | | | {{#var: total_damage_passive1_pvp}} |
| | | {{#var: avg_damage_heavy_passive1_pvp}} |
| | | {{#var: total_damage_heavy_passive1_pvp}} |
| |} | | |} |
| * The average damage assumes that the target is not pushable and is calculated using '''Heavy''' skill trait and a hit count of 3 '''Energy Release''' hits. | | *Average assumes 3 '''Energy Release''' hits on a stationary target. |
| <br> | | <br> |
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