Scare Chase: Difference between revisions

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== Tips and Details  ==
== Tips and Details  ==
*If used at melee range, the cannon slam knocks foes back about 200 range before firing the missile.  
*The unlisted '''Cannon Hit''' is not affected by either skill trait.
**Those targets are most likely going to be hit by the missile.
**This hit will push enemies back slightly, usually exactly in front of where the missile will appear, ensuring they are hit by it right away.
*The explosion range is approximately the size of [[Hornet Sting|Hornet Sting]]'s explosion.
*The missile will home in on the closest target, including barricades and boxes.
*[[Scare Chase]] homes in on the closest target including barricades and boxes.
**As with other homing skills, the missile will not target any targets that are in invincibility frames during the moment the skill was cast.
*[[Scare Chase]]'s skill freeze has a high duration and range; even foes far from Chung will be unable to move until after the missile hits.
*The skill has two separate skill freeze durations. Enemies within the missile's homing radius near you will be stopped for long enough for the missile to home in on them and connect, though enemies further away can move immediately after the missile is fired.
*[[Scare Chase]] will not target you if you are in invincibility frames (i.e. Awakening (DP Activation), certain Actives, Special Actives) during the moment Scare Chase was cast.
*Despite requiring a cannonball, the skill can be cast even without, as it will always reload one first.
*[[Scare Chase]] can be used when you don't have any ammo because Chung will reload one before launching.
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