Big Bang Stream: Difference between revisions

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**In PvP, it is best to use the skill against an opponent that was launched into the air, as the skill's own jump will otherwise end up too high above them.
**In PvP, it is best to use the skill against an opponent that was launched into the air, as the skill's own jump will otherwise end up too high above them.
*If used immediately after jumping, the skill will essentially teleport you to the peak of your jump, which can make aiming the skill properly a bit tricky.
*If used immediately after jumping, the skill will essentially teleport you to the peak of your jump, which can make aiming the skill properly a bit tricky.
*The '''Bomb Clip Removal''' buff will periodically create small grenades whenever you perform a command attack or [[Siege Shelling]]'s '''Cannon Hit''' or {{CZ}} '''Cannon Attack'''.
*The '''Bomb Clip Removal''' buff will periodically create small grenades on certain attacks that deal damage equal to the '''Additional Blast Explosion''' of the skill itself, though their damage is unaffected by specific skill tier damage increases.
**The grenades can trigger [[Attributing Equipment|attributes]], and their damage is unaffected by specific skill tier damage increases.
**Due to the 0.4s delay between grenades, the commands that actually create one will largely depend on your Action Speed stat.
**Due to the 0.4s delay between grenades, the commands that actually create one will largely depend on your Action Speed stat.
***For whatever reason, none of [[Tactical Trooper]] or [[Centurion]]'s additional command extensions can trigger grenades. It is unclear if this is intentional.
***For whatever reason, none of [[Tactical Trooper]] or [[Centurion]]'s additional command extensions can trigger grenades. It is unclear if this is intentional.
***If a command is cancelled early, either by being too close to the ground or dashing out of it, it will often fail to create a grenade, even if it is not on cooldown.
***If a command is cancelled early, either by being too close to the ground or dashing out of it, it will often fail to create a grenade, even if it is not on cooldown.
**Despite being an active skill, the unlisted casting attack of [[Siege Shelling]] itself will also create a grenade. The same goes for its finishing {{CZ}} attack, though that can at least be triggered through this path's command extensions. Missiles fired through its {{CX}} will not create any grenades however.
**Similar to [[Iron Paladin]]'s [[Land Demolisher - Earthquake]], these grenades will prevent some commands from launching or knocking down.
**Similar to [[Iron Paladin]]'s [[Land Demolisher - Earthquake]], these grenades will prevent some commands from launching or knocking down.
**The grenades can trigger [[Attributing Equipment|attributes]].
*There is a possible glitch where upon activation, there is a chance you will instantly revert to a standing position.
*There is a possible glitch where upon activation, there is a chance you will instantly revert to a standing position.
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