Pandemonium: Difference between revisions
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*The damage of the additional hit is a multiplier on the percentage of the last attack the debuff target received. For example, if the target is hit with 1000% Physical Damage, they will receive additional 200% Damage. | *The damage of the additional hit is a multiplier on the percentage of the last attack the debuff target received. For example, if the target is hit with 1000% Physical Damage, they will receive additional 200% Damage. | ||
*The damage of the additional hit is always shown as uncritical and its not affected by attacker's Critical Chance stats. | *The damage of the additional hit is always shown as uncritical and its not affected by attacker's Critical Chance stats. | ||
**However it is affected by Critical Chance debuffs such as [[Swift Assassin]] or [[Eagle's Radar]], making the Additional Damage critical, while also scaling with Critical Damage stat, Critical Damage Increase buffs and Received Critical Damage Increase debuffs. | **However, it is affected by Critical Chance debuffs such as [[Swift Assassin]] or [[Eagle's Radar]], making the Additional Damage critical, while also scaling with Critical Damage stat, Critical Damage Increase buffs and Received Critical Damage Increase debuffs. | ||
*The damage of the additional hit is based on the character that triggers it. | *The damage of the additional hit is based on the character that triggers it. | ||
*Fear explosions ignore guard stance, bypassing shields, knockdown status, and things such as [[Velder's Hallucination|Joaquin's Shield]]. | *Fear explosions ignore guard stance, bypassing shields, knockdown status, and things such as [[Velder's Hallucination|Joaquin's Shield]]. |