Chaos Cannon: Difference between revisions

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**The shots will also be fired immediately upon blocking a hit with the skill's Heavy Stance, which can make the skill fire even faster than just pressing {{CX}}, cutting the overall duration down accordingly.
**The shots will also be fired immediately upon blocking a hit with the skill's Heavy Stance, which can make the skill fire even faster than just pressing {{CX}}, cutting the overall duration down accordingly.
*The tooltip's listed duration is specifically the skill's base duration when letting the 8 default shots fire without triggering '''Heavy Stance''', using {{CX}} inputs, or interrupting it some other way such as by being in midair after jumping or while affected by incapacitating [[Status Effects|status effects]] such as petrification.  
*The tooltip's listed duration is specifically the skill's base duration when letting the 8 default shots fire without triggering '''Heavy Stance''', using {{CX}} inputs, or interrupting it some other way such as by being in midair after jumping or while affected by incapacitating [[Status Effects|status effects]] such as petrification.  
**When interrupted continuously so no shots are ever fired, the skill's true duration is actually 13 seconds, which is roughly the time it takes to fire the two additional shots.
**When interrupted continuously so no shots are ever fired, the skill's true duration is actually 13 seconds, which is roughly the time it takes to fire the two additional shots, even if you do not have the cannonballs required for them.
**If the skill is interrupted by a launch pad, it will seemingly disable it entirely, allowing you to run at normal speed and even use commands and other skills until you stand still long enough to allow the cannon to fire or it expires after its duration runs out. This is likely unintentional.
**If the skill is interrupted by a launch pad, it will seemingly disable it entirely, allowing you to run at normal speed and even use commands and other skills until you stand still long enough to allow the cannon to fire or it expires after its duration runs out. This is likely unintentional.
*The additional shots can consume [[Mobile Shelling]]'s enhanced cannonballs to boost their damage. Since you require 2 cannonballs per additional shot, this can be a mix of one normal and one enhanced cannonball.
*The additional shots can consume [[Mobile Shelling]]'s enhanced cannonballs to boost their damage. Since you require 2 cannonballs per additional shot, this can be a mix of one normal and one enhanced cannonball.
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