Chaos Cannon: Difference between revisions

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== Tips and Details ==
== Tips and Details ==
*While '''Chaos Cannon''' is active, you gain a special [[Freiturnier#Heavy Stance|heavy stance]] that reduces damage taken more than usual, and you can slowly move and jump around as the cannon periodically fires at set intervals. The cannon cannot fire while in midair, however.
*While '''Chaos Cannon''' is active, you gain a special [[Freiturnier#Heavy Stance|heavy stance]] that reduces damage taken more than usual, and you can slowly move and jump around as the cannon periodically fires at set intervals. The cannon cannot fire while in midair, however.
**You can manually fire earlier by pressing the {{CX}} key. This shortens the interval between shots by roughly 20%. As the skill ends when the final shot is fired, this also decreases the overall duration by that much should you fire every shot with {{CX}}.
**You can manually fire earlier by pressing the {{CX}} key. This shortens the interval between shots by up to roughly 20%, though this varies as you can press {{CX}} whenever its minimum delay has passed up to when the natural delay would trigger.
**The shots will also be fired immediately upon blocking a hit with the skill's Heavy Stance, which can make the skill fire even faster than just pressing {{CX}}, cutting the overall duration down accordingly.
**The shots will also be fired immediately upon blocking a hit with the skill's Heavy Stance, which can make the skill fire even faster than just pressing {{CX}}, cutting the overall duration down accordingly.
*The tooltip's listed duration of 10 seconds is specifically the skill's base duration when letting the 8 default shots fire without triggering '''Heavy Stance''', using {{CX}} inputs, or interrupting it some other way such as by being in midair after jumping or while affected by incapacitating [[Status Effects|status effects]] such as petrification.  
*The tooltip's listed duration of 10 seconds is specifically the skill's base duration when letting the 8 default shots fire without triggering '''Heavy Stance''', using {{CX}} inputs, or interrupting it some other way such as by being in midair after jumping or while affected by incapacitating [[Status Effects|status effects]] such as petrification.  
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