Dread Chase: Difference between revisions

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| {{formatnum:{{#expr: (89 + 261)*3*1.44}}}} ~ {{formatnum:{{#expr: (89 + 261)*5*1.44}}}}%
| {{formatnum:{{#expr: (89 + 261)*3*1.44}}}} ~ {{formatnum:{{#expr: (89 + 261)*5*1.44}}}}%
| {{formatnum:{{#expr: (34 + 97)*3*3*1.44}}}} ~ {{formatnum:{{#expr: (34 + 97)*3*5*1.44}}}}%
| {{formatnum:{{#expr: (34 + 97)*3*3*1.44}}}} ~ {{formatnum:{{#expr: (34 + 97)*3*5*1.44}}}}%
| {{formatnum:{{#expr: (89 + 261)*3*{{#arrayindex:Modified Warhead|1}}}}}} ~ {{formatnum:{{#expr: ((89 + 261)*{{#arrayindex:Mobile Shelling|1}})*5*{{#arrayindex:Modified Warhead|1}} round2}}}}%
| {{formatnum:{{#expr: (89 + 261)*3*{{#arrayindex:Modified Warhead|1}}}}}} ~ {{formatnum:{{#expr: ((89 + 261)*(1+{{#arrayindex:Mobile Shelling|1}}))*5*{{#arrayindex:Modified Warhead|1}} round2}}}}%
| {{formatnum:{{#expr: (34 + 97)*3*3*{{#arrayindex:Modified Warhead|1}}}}}} ~ {{formatnum:{{#expr: ((34 + 97)*{{#arrayindex:Mobile Shelling|1}})*3*5*{{#arrayindex:Modified Warhead|1}} round2}}}}%
| {{formatnum:{{#expr: (34 + 97)*3*3*{{#arrayindex:Modified Warhead|1}}}}}} ~ {{formatnum:{{#expr: ((34 + 97)*(1+{{#arrayindex:Mobile Shelling|1}}))*3*5*{{#arrayindex:Modified Warhead|1}} round2}}}}%
| {{formatnum:{{#expr: (89 + 261)*3*{{#arrayindex:Modified Warhead|1}}*1.44}}}} ~ {{formatnum:{{#expr: ((89 + 261)*{{#arrayindex:Mobile Shelling|1}})*5*{{#arrayindex:Modified Warhead|1}}*1.44}}}}%
| {{formatnum:{{#expr: (89 + 261)*3*{{#arrayindex:Modified Warhead|1}}*1.44}}}} ~ {{formatnum:{{#expr: ((89 + 261)*(1+{{#arrayindex:Mobile Shelling|1}}))*5*{{#arrayindex:Modified Warhead|1}}*1.44}}}}%
| {{formatnum:{{#expr: (34 + 97)*3*3*{{#arrayindex:Modified Warhead|1}}*1.44 round2}}}} ~ {{formatnum:{{#expr: ((34 + 97)*{{#arrayindex:Mobile Shelling|1}})*3*5*{{#arrayindex:Modified Warhead|1}}*1.44 round2}}}}%
| {{formatnum:{{#expr: (34 + 97)*3*3*{{#arrayindex:Modified Warhead|1}}*1.44 round2}}}} ~ {{formatnum:{{#expr: ((34 + 97)*(1+{{#arrayindex:Mobile Shelling|1}}))*3*5*{{#arrayindex:Modified Warhead|1}}*1.44 round2}}}}%
|}
|}
*Base damage ranges from 3 to 5 normal cannonballs used.
*Base damage ranges from 3 to 5 normal cannonballs used.
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