Chaos Cannon: Difference between revisions

288 bytes removed ,  22 April 2022
Moved to passive
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(Moved to passive)
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**When interrupted continuously so no shots are ever fired, the skill's true duration is actually 13 seconds, which is roughly the time it takes to fire the two additional shots, even if you do not have the cannonballs required for them.
**When interrupted continuously so no shots are ever fired, the skill's true duration is actually 13 seconds, which is roughly the time it takes to fire the two additional shots, even if you do not have the cannonballs required for them.
**If the skill is interrupted by a launch pad, it will seemingly disable it entirely, allowing you to run at normal speed and even use commands and other skills until you stand still long enough to allow the cannon to fire or it expires after its duration runs out. This is likely unintentional.
**If the skill is interrupted by a launch pad, it will seemingly disable it entirely, allowing you to run at normal speed and even use commands and other skills until you stand still long enough to allow the cannon to fire or it expires after its duration runs out. This is likely unintentional.
*The additional shots can consume [[Mobile Shelling]]'s enhanced cannonballs to boost their damage. Since you require 2 cannonballs per additional shot, this can be a mix of one normal and one enhanced cannonball.
*Despite firing two distinct missiles like [[Dread Chase]] or [[Impact Detonation]]'s '''Additional Shelling''', the 2 additional cannonballs are consumed at once and will count as such for [[Mobile Shelling]]'s enhanced cannonball damage increase.
**Despite firing two distinct missiles like [[Dread Chase]] or [[Impact Detonation]]'s additional shots, the damage bonus from enhanced cannonballs is applied at once to the entire additional attack similarly to [[Carpet Bombing]], increasing both missile's damage by 10% when consuming 2 enhanced cannonballs, or both missile's damage (including the supposedly "normal" missile) by 5% when consuming 1 normal and one enhanced cannonball.
*Unlike [[Scare Chase]], the skill requires you to already have a cannonball available to cast it, despite reloading one on use.
*Unlike [[Scare Chase]], the skill requires you to already have a cannonball available to cast it, despite reloading one on use.
*At the end of the skill while Chung is putting his Destroyer away, you will momentarily gain regular [[Freiturnier#Heavy Stance|heavy stance]].
*At the end of the skill while Chung is putting his Destroyer away, you will momentarily gain regular [[Freiturnier#Heavy Stance|heavy stance]].
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== Trivia ==
== Trivia ==
*This is the only skill in the class's entire path that actually shows Chung himself holding a '''Disfrozen''' canister like in both [[Shelling Guardian]] and [[Tactical Trooper]]'s portraits.  
*This is the only skill in the class's entire path that actually shows Chung himself holding a '''Disfrozen''' canister like in both [[Shelling Guardian]] and [[Tactical Trooper]]'s portraits.
*While '''Chaos Cannon''' is active, a pale blue smoke will surround the Destroyer to indicate the use of disfrozen.


== Old Version ==
== Old Version ==
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