Cannon Prison: Difference between revisions

Line 60: Line 60:


==Tips and Details==
==Tips and Details==
*It is not suggested to be used on jumping targets as the skill does not provide enough hitstun to lock them in place.
*The skill will create the cannon prison exactly where an enemy was on contact with the missile. This means that if they were jumping or launched from an attack, the prison will appear in midair and miss most of its damage, as the hits do not juggle enemies at all.
*Freeze frames for the skill is quite short, ending almost immediately upon casting.
*This skill's skill freeze is incredibly short, ending right after casting it.
*It can be countered resulting in the field harming you and your party opposed to the enemy.
*The missile can be countered or reflected, causing it to home in on you or allies instead.
*This skill can be reflected onto the user with [[Reflective Kick]].
<br>
<br>


ElEditors, Administrators
16,042

edits