Burning Hope Bridge: Difference between revisions

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===Moves===
===Moves===
'''Puppet throw''': Throws 3 puppets that explode in a matter of seconds. (is almost instant)<br/>
'''Puppet throw''': Throws 3 puppets that explode in a matter of seconds. (is almost instant)<br/>
'''Fire stick whacks''': Clubs you with a burning stick in a variety of unorthodox movements.<br/>
'''Fiery Whack''': Clubs you with a burning stick in a variety of unorthodox movements.<br/>
'''Ignite''': The Crazy Puppet can set aflame any portion of the map for a period of time.<br/>
'''Ignite''': The Crazy Puppet can set aflame any portion of the map for a period of time.<br/>
'''Puppet Knight Mode''': The Crazy Puppet laughs in a sinister manner and falls lifelessly to the ground. At this moment, numerous puppets are summoned. The player must find the odd puppet out (that wears a hat and a red scarf) and murder it (which will take a chunk of the Crazy Puppet's health out). If the player fails to do so, the Crazy Puppet will laugh maniacally and have super armour and enhanced speed for 10 seconds.<br/>
'''Puppet Soul Transfer''': The Crazy Puppet laughs in a sinister manner and falls lifelessly to the ground. At this moment, numerous puppets are summoned. The player must find the odd puppet out (that wears a hat and a red scarf) and murder it (which will take a chunk of the Crazy Puppet's health out). If the player fails to do so, the Crazy Puppet will laugh maniacally and have super armour and enhanced speed for 10 seconds.<br/>


===Tactics===
===Tactics===
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===Notes===
===Notes===
- The puppets summoned/spawned during '''Puppet Knight Mode''' are highly immune to knockback, and have too much hp to kill quickly without using skills, so make sure you have the mp to use a skill strong enough to wipe your target(s) out.<br/>
- The puppets summoned/spawned during '''Puppet Soul Transfer''' are highly immune to knockback, and have too much hp to kill quickly without using skills, so make sure you have the mp to use a skill strong enough to wipe your target(s) out.<br/>
- The puppets summoned/spawned during '''Puppet Knight Mode''' like to jump VERY frequently, so make sure you time it right so your Special Active freezes them where it will hit.<br/>
- The puppets summoned/spawned during '''Puppet Soul Transfer''' like to jump VERY frequently, so make sure you time it right so your Special Active freezes them where it will hit.<br/>
- Sometimes, as the Crazy Puppet uses '''Puppet Knight Mode''', it will instantly recoil in pain, losing hp, as though you killed the odd puppet. It will return to fighting as usual, but the puppet spawned will remain.<br/>
- Sometimes, as the Crazy Puppet uses '''Puppet Soul Transfer''', it will instantly recoil in pain, losing hp, as though you killed the odd puppet. It will return to fighting as usual, but the puppet spawned will remain.<br/>
- The puppets spawned have no attacks, and will only move around a lot.
- The puppets spawned have no attacks, and will only move around a lot.


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{{Dungeons}}
{{Dungeons}}
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