Emptiness: Difference between revisions

12 bytes removed ,  30 April 2022
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| After doing the standard {{CDR}}{{CZ}} combo, quickly rush forward a large distance before performing a final stab.
| After doing the standard {{CDR}}{{CZ}} combo, quickly rush forward a large distance before performing a final stab.
*As Lu, the {{CDR}}{{CZ}} still launches, so it should be used from further away.
*As Lu, the {{CDR}}{{CZ}} still launches, so it should be used from further away.
| {{CDR}}<br>
| {{CDR}}<br>{{CZ}} ?% Phy. Damage<br>{{CX}} ?% Mag. Damage x4<br>{{CX}} ?% Mag. Damage
{{CZ}} ?% Phy. Damage<br>
| {{CDR}}<br>{{CZ}} ?% Phy. Damage x2<br>{{CX}} ?% Mag. Damage x4<br>{{CX}} ?% Mag. Damage
{{CX}} ?% Mag. Damage x4<br>
{{CX}} ?% Mag. Damage
| {{CDR}}<br>
{{CZ}} ?% Phy. Damage x2<br>
{{CX}} ?% Mag. Damage x4<br>
{{CX}} ?% Mag. Damage
|-
|-
| [[File:Combo - Emptiness 2.png|520px]]
| [[File:Combo - Emptiness 2.png|520px]]
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*The command can be repeated by skipping the final {{CX}} to stay in the air, up to 3 times before landing.
*The command can be repeated by skipping the final {{CX}} to stay in the air, up to 3 times before landing.
*The final {{CX}} can be performed at any point after using {{CDRU}}{{CX}}{{CZ}} in the air at least once, even if interspersed with other skills or if switched to the standby character.
*The final {{CX}} can be performed at any point after using {{CDRU}}{{CX}}{{CZ}} in the air at least once, even if interspersed with other skills or if switched to the standby character.
| {{CDRU}}<br>
| {{CDRU}}<br>{{CX}} ?% Mag. Damage<br>{{CX}} ?% Mag. Damage x3<br>{{CX}} ?% Mag. Damage + ?% Mag. Damage
{{CX}} ?% Mag. Damage<br>
| {{CDRU}}<br>{{CX}} ?% Mag. Damage<br>{{CX}} ?% Mag. Damage x3<br>{{CX}} ?% Mag. Damage + ?% Mag. Damage
{{CX}} ?% Mag. Damage x3<br>
{{CX}} ?% Mag. Damage + ?% Mag. Damage
| {{CDRU}}<br>
{{CX}} ?% Mag. Damage<br>
{{CX}} ?% Mag. Damage x3<br>
{{CX}} ?% Mag. Damage + ?% Mag. Damage
|}
|}
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