Iron Paladin: Difference between revisions

231 bytes removed ,  13 September 2013
Line 104: Line 104:
*Although '''Iron Paladin''''s portrait and skill cut-in define him as a angry/serious character, he is not always like that as shown in his victory pose where he will smile.
*Although '''Iron Paladin''''s portrait and skill cut-in define him as a angry/serious character, he is not always like that as shown in his victory pose where he will smile.
*Unlike all other characters, Chung's in-game model changes after the 2nd job advancement, having him grow much taller then before.<br>Going from even smaller than [[Aisha]] to only being shorter than [[Raven]] and [[Ara]].
*Unlike all other characters, Chung's in-game model changes after the 2nd job advancement, having him grow much taller then before.<br>Going from even smaller than [[Aisha]] to only being shorter than [[Raven]] and [[Ara]].
*When changing into his Berserk Mode artwork in-game, instead of the in-game portrait transitioning to his standing Berserk pose, it is his skill artwork that is shown instead. [[Iron Paladin]] is the only [[Chung]] class to have different portraits for his normal and Berserk Mode interface.
*Unlike other jobs, '''Iron Paladin's''' interface(the face shot at the top left side) shows his skill cut-in face shot instead of the standard portrait face shot.
**After field update the normal interface for [[Iron Paladin]] was also changed to his skill artwork.
*Unlike [[Chung]] other job paths, [[Iron Paladin]] does '''NOT''' have a Berserk-related passive.
*Unlike [[Chung]] other job paths, [[Iron Paladin]] does '''NOT''' have a Berserk-related passive.
<br>
<br>


{{Characters}}
{{Characters}}
ElEditors, Administrators
96,585

edits