Wally's Underground Laboratory/vi: Difference between revisions

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**Cần 2 Luto's Passes để đi mức Hell mode.
**Cần 2 Luto's Passes để đi mức Hell mode.
*Yêu cầu lv 60 hoặc cao hơn.
*Yêu cầu lv 60 hoặc cao hơn.
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|[[File:Fire_Crossbow_Soldier.jpg|60px]]
|[[File:Fire_Crossbow_Soldier.jpg|60px]]
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|[[File:190mm_Howitzer.png|60px]]
|[[File:190mm_Howitzer.png|60px]]
|'''190mm Howitzer''' - Các khẩu pháo khi bắn xuống sẽ gây nổ một vùng lớn dưới đất.
|'''190mm Howitzer''' - Các khẩu pháo khi bắn xuống sẽ gây nổ một vùng lớn dưới đất.
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|[[File:Fire_Crossbow_Soldier_Elite.png|60px]]
|[[File:Fire_Crossbow_Soldier_Elite.png|60px]]
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<br>
<br>
-Has a stoic threshold of 25 hits.  
-Has a stoic threshold of 25 hits.  
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|[[File:Wally_No._7.jpg|60px]]
|[[File:Wally_No._7.jpg|60px]]
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-In Hell Mode, '''Wally No. 7''' will stoic after every 3 hits outside of super armor frames. Also, whenever it does a downward smash, debris will fall randomly to both sides of itself.
-In Hell Mode, '''Wally No. 7''' will stoic after every 3 hits outside of super armor frames. Also, whenever it does a downward smash, debris will fall randomly to both sides of itself.
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|[[File:2-3-trap2.jpg|60px]]
|[[File:2-3-trap2.jpg|60px]]
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|[[File:Mini_Cannon.png|60px]]
|[[File:Mini_Cannon.png|60px]]
|'''Mini Cannon''' - Fires explosives out of one of three cannons (Left, Up, and Right), generally fires from the cannon closest to the player.  Similar to the ones that appear in [[The Black Crow|4-1]].
|'''Mini Cannon''' - Fires explosives out of one of three cannons (Left, Up, and Right), generally fires from the cannon closest to the player.  Similar to the ones that appear in [[The Black Crow|4-1]].
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|[[File:NasodInspector.png|60px]]
|[[File:NasodInspector.png|60px]]
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*Only Armor Break will be sufficient for you to deal significant damage on Hell difficulty or higher due to the increased defense from level difference.
*Only Armor Break will be sufficient for you to deal significant damage on Hell difficulty or higher due to the increased defense from level difference.
{{!}}}
{{!}}}
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| XSet={{tabs|name=1|tab1=Mechanized MK-3|contents1={{:MechMK3}} |tab2=(New) Mechanized MK-4|contents2={{:MechMK4}} |tab3=(Old) Mechanized MK-2|contents3={{:MechMK2}}}}
| XSet={{tabs|name=1|tab1=Mechanized MK-3|contents1={{:MechMK3}} |tab2=(New) Mechanized MK-4|contents2={{:MechMK4}} |tab3=(Old) Mechanized MK-2|contents3={{:MechMK2}}}}
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*There also used to be a third platform on the left which was high enough that none of Nasod Inspector's attacks could reach it with exception of its Yellow Flares, allowing players to attack it with near impunity.  Yellow Flares while dealing much less damage than they did now fall in two waves, one wave falling much faster than the other.
*There also used to be a third platform on the left which was high enough that none of Nasod Inspector's attacks could reach it with exception of its Yellow Flares, allowing players to attack it with near impunity.  Yellow Flares while dealing much less damage than they did now fall in two waves, one wave falling much faster than the other.
*In the absolute earliest versions of this dungeon there was no Nasod Inspector, instead a larger version of the Wally #7 Mk.II which now serves as the mid-boss would fight alongside a Red and Yellow Mini Wally in its place.  Also in this version many of the enemy spawns were different (it included many Ghost Mages and player-sized Giant Rats) and the stage went straight to the boss after the sewer portion.
*In the absolute earliest versions of this dungeon there was no Nasod Inspector, instead a larger version of the Wally #7 Mk.II which now serves as the mid-boss would fight alongside a Red and Yellow Mini Wally in its place.  Also in this version many of the enemy spawns were different (it included many Ghost Mages and player-sized Giant Rats) and the stage went straight to the boss after the sewer portion.
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{{AlternateLanguages
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