Explosion Impact: Difference between revisions

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== Total Damage ==
== Total Damage ==
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== Tips and Details ==
== Tips and Details ==
*The '''[Enhanced]''' effect is somewhat misleading, with the additional explosions only serving to pull enemies towards you better. Before unlocking it, a small movable enemy is typically only hit around 13~18 times on flat ground, while after unlocking it, they can be hit around 20~25 times, as they are pulled towards you. The maximum amount of hits is completely unchanged.
*Each of the two whip hits will also cause an explosion on hit enemies. These explosions deal splash damage as well, allowing the initial two swings to deal a significant amount of damage on enemies near each other.
*Each of the two whip hits will also cause an explosion on hit enemies. These explosions deal splash damage as well, allowing the initial two swings to deal a significant amount of damage on enemies near each other.
*Enemies will be pulled along by the explosions towards you, dealing around 25 hits on flat ground.
**An enemy in super armor or otherwise immovable will take on average 12 hits from the final explosions. Naturally, wider enemies will take more hits, up to 36 on extremely wide enemies such as [[Labyrinth of Ruin|Chaos Leviathan]].
**An enemy in super armor or otherwise immovable will take on average 12 hits from the final explosions. Naturally, wider enemies will take more hits, up to 36 on extremely wide enemies such as [[Labyrinth of Ruin|Chaos Leviathan]].
*The whip will hit anything it passes through on its initial swings, allowing it to hit enemies far above and behind you as well. The first swing is also capable of hitting enemies in the background/foreground across the Z-axis when the whip first appears.
*The whip will hit anything it passes through on its initial swings, allowing it to hit enemies far above and behind you as well. The first swing is also capable of hitting enemies in the background/foreground across the Z-axis when the whip first appears.
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