Lightning Surge: Difference between revisions

1,793 bytes removed ,  18 September 2013
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{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
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| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:LightningStep2.png]]<br />
| [[Image:LightningStep2.png]]
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Passive]''' [[Lightning Step]] gives Elsword a certain % movement speed boost per Lvl of [[Lightning Step]]. After every 1 second of Elsword running, he will blink a faint red glow, giving him a damage buff.
| '''[Passive]''' [[Lightning Step]] gives Elsword a certain % movement speed boost per Lvl of [[Lightning Step]]. After every 1 second of Elsword running, he will blink a faint red glow, giving him a damage buff.
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<br>
== Requirements ==
== Requirements ==
<tabber>
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{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
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| <center>70SP</center>
| <center>70SP</center>
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#FCBCBC"
! Class                !! Master !! Level Required !! SP Cost per Level !! Alternative
|-
| [[Infinity Sword]]    || Lv. 20 || 50            || 4                || [[Compact Counter]]
|}
</tabber>
<br>


<br>
== Skill Information  ==
== Skill Information  ==
<tabber>
<tabber>
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{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#FCBCBC"
! Skill Level !! Required Level !! Movement Speed Increase !! Damage Buff
|-
|-
! align="center" scope="col" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" " | Skill Level
| align="left" | 1 || rowspan="2" | 50 || 1% || 1.3% Per Damage Buff Stack(Max 6.5%)
! align="center" scope="col" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" " | Required<br>Level
! align="center" scope="col" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" " | Movement Speed Increase
! align="center" scope="col" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" " | Damage Buff
|-
|-
| align="center" style="border-style: solid; border-width: 1px" | 1
| align="left" | 2 || 1% || 2.5% Per Damage Buff Stack(Max 12.5%)
| align="center" style="border-style: solid; border-width: 1px" | 50
| align="center" style="border-style: solid; border-width: 1px" | 1%
| align="center" style="border-style: solid; border-width: 1px" | 1.3% Per Damage Buff Stack(Max 6.5%)
|-
|-
| align="center" style="border-style: solid; border-width: 1px" | 2
| align="left" | 3 || 53 || rowspan="2" | 2% || 3.8% Per Damage Buff Stack(Max 19%)
| align="center" style="border-style: solid; border-width: 1px" | 50
| align="center" style="border-style: solid; border-width: 1px" | 1%
| align="center" style="border-style: solid; border-width: 1px" | 2.5% Per Damage Buff Stack(Max 12.5%)
|-
|-
| align="center" style="border-style: solid; border-width: 1px" | 3
| align="left" | 4 || 57 || 5% Per Damage Buff Stack(Max 25%)
| align="center" style="border-style: solid; border-width: 1px" | 53
| align="center" style="border-style: solid; border-width: 1px" | 2%
| align="center" style="border-style: solid; border-width: 1px" | 3.8% Per Damage Buff Stack(Max 19%)
|-
|-
| align="center" style="border-style: solid; border-width: 1px" | 4
| align="left" | 5 || 61 || rowspan="2" | 3% || 6.3% Per Damage Buff Stack(Max 31.5%)
| align="center" style="border-style: solid; border-width: 1px" | 57
| align="center" style="border-style: solid; border-width: 1px" | 2%
| align="center" style="border-style: solid; border-width: 1px" | 5% Per Damage Buff Stack(Max 25%)
|-
|-
| align="center" style="border-style: solid; border-width: 1px" | 5
| align="left" | 6 || 65 || 7.5% Per Damage Buff Stack(Max 37.5%)
| align="center" style="border-style: solid; border-width: 1px" | 61
| align="center" style="border-style: solid; border-width: 1px" | 3%
| align="center" style="border-style: solid; border-width: 1px" | 6.3% Per Damage Buff Stack(Max 31.5%)
|-
|-
| align="center" style="border-style: solid; border-width: 1px" | 6
| align="left" | 7 || 69 || 4% || 8.8% Per Damage Buff Stack(Max 44%)
| align="center" style="border-style: solid; border-width: 1px" | 65
| align="center" style="border-style: solid; border-width: 1px" | 3%
| align="center" style="border-style: solid; border-width: 1px" | 7.5% Per Damage Buff Stack(Max 37.5%)
|-
|-
| align="center" style="border-style: solid; border-width: 1px" | 7
| align="left" | 8 || 73 || ||  
| align="center" style="border-style: solid; border-width: 1px" | 69
| align="center" style="border-style: solid; border-width: 1px" | 4%
| align="center" style="border-style: solid; border-width: 1px" | 8.8% Per Damage Buff Stack(Max 44%)
|}
|}
</tabber>
</tabber>
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*This passive still applies while in a freeze frame.
*This passive still applies while in a freeze frame.
<br>
<br>
== Trivia ==
== Trivia ==
*In NA, this passive has been renamed to '''Lightning Surge'''.
*In NA, this passive has been renamed to '''Lightning Surge'''.
<br>
<br>
<tabber>
<tabber>
NA=
NA=
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