Burst Wolf: Difference between revisions

62 bytes removed ,  23 September 2013
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{{Languages|Burst Wolf}}
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| rowspan="1" style="border-style: solid; border-width: 0px;" |  [[Image:SI_BURSTWOLF.png]]<br>
| [[Image:SI_BURSTWOLF.png]]
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Chung smashes his Destroyer into the opponent in front of him, creating a massive shockwave that travels through all enemies in front of him.
| '''[Special Active]''' Chung smashes his Destroyer into the opponent in front of him, creating a massive shockwave that travels through all enemies in front of him.
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== Requirements  ==
== Requirements  ==
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! Class !! Master !! Level Required !! SP Cost per Level !! Alternative       !! Skill Requirement
! Class               !! Master !! Level Required !! SP Cost per Level !! Alternative         !! Skill Requirement
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| [[Iron Paladin]] || Lv. 20 ||  45         || 4             || [[Artillery Nova]] || [http://elwiki.net/w/Skill_Quest/After_Skill_Reorganization#Level_45_Layer_Skill_.28Level_Requirement:_45.29'''Level 45 Layer Skill Quest''']
| [[Iron Paladin]] || Lv. 20||  45                   || 4                           || [[Artillery Nova]] || [http://elwiki.net/w/Skill_Quest/After_Skill_Reorganization#Level_45_Layer_Skill_.28Level_Requirement:_45.29'''Level 45 Layer Skill Quest''']
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== Skill Information  ==
== Skill Information  ==
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**Teammates will most likely push the target out of the skill's range with their attacks as the start-up animation of '''Burst Wolf''' takes some time. You can avoid this by going behind the target(s) and using the skill while acting as a wall.
**Teammates will most likely push the target out of the skill's range with their attacks as the start-up animation of '''Burst Wolf''' takes some time. You can avoid this by going behind the target(s) and using the skill while acting as a wall.
*The first hit of '''Burst Wolf''' hits slightly behind '''Iron Paladin'''.
*The first hit of '''Burst Wolf''' hits slightly behind '''Iron Paladin'''.
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== Status Ailment Transfer ==
== Status Ailment Transfer ==
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**It can be passed to multiple targets if those are hit by the first "Smash" attack (not the "Burst").
**It can be passed to multiple targets if those are hit by the first "Smash" attack (not the "Burst").
**A status ailment is passed with its remaining time; the duration does not reset.
**A status ailment is passed with its remaining time; the duration does not reset.
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== Updates ==
== Updates ==
*28/7/2011 KR
*28/7/2011 KR
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*29/3/2012 KR
*29/3/2012 KR
**Both contact and burst damage has been increased.
**Both contact and burst damage has been increased.
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