PvP: Difference between revisions

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[[Image:InsideSparringRoom.jpeg|thumb|Sparring room]]<br>
[[Image:InsideSparringRoom.jpeg|thumb|Sparring room]]<br>


== Channel ==
=== Channel ===
There are three channels to choose from in the lobby: Practice, Free, and Competition. <br>
There are three channels to choose from in the lobby: Practice, Free, and Competition. <br>
''Practice Channel:'' As the name implies, a channel for practice. MP regeneration is much faster than usual in the Practice channel, and both kills and match time are infinite. All players will have their stats heavily normalized, making gear nearly irrelevant. However, most sockets are left untouched, so having more sockets will give you an advantage. Due to HP being one of the normalized stats, some skills may have the ability to kill opponents in a single hit, such as [[Energy Spurt]] and [[Pain of Caladblog]]. This also causes both the Fire and Nature elemental effects to be much deadlier than in Arena.<br>
*''Practice Channel:'' As the name implies, a channel for practice. MP regeneration is much faster than usual in the Practice channel, and both kills and match time are infinite. All players will have their stats heavily normalized, making gear nearly irrelevant. However, most sockets are left untouched, so having more sockets will give you an advantage. Due to HP being one of the normalized stats, some skills may have the ability to kill opponents in a single hit, such as [[Energy Spurt]] and [[Pain of Caladblog]]. This also causes both the Fire and Nature elemental effects to be much deadlier than in Arena.<br>
''Free Channel:'' Functions closer to Arena PvP, but still suffers from the same stat normalization as the Practice Channel. More modes and options are available in Free Channel, such as being able to adjust kills and playtime, as well as access to the Team Match mode.<br>
*''Free Channel:'' Functions closer to Arena PvP, but still suffers from the same stat normalization as the Practice Channel. More modes and options are available in Free Channel, such as being able to adjust kills and playtime, as well as access to the Team Match mode.<br>
''Competition Channel:'' Under normal circumstances, this channel is closed. It is only opened for official tournaments run by the staff of the server, and can only be accessed by the GMs and participants of the tournament. Specifics of normalization in this channel are currently unknown.<br>
*''Competition Channel:'' Under normal circumstances, this channel is closed. It is only opened for official tournaments run by the staff of the server, and can only be accessed by the GMs and participants of the tournament. Specifics of normalization in this channel are currently unknown.<br>


== Match Type ==
=== Match Type ===
''Team Match:'' A battle that gives each player one life. There must be the same amount of members on each team in order to start. This mode does not exist in the Free Channel.<br>
*''Team Match:'' A battle that gives each player one life. There must be the same amount of members on each team in order to start. This mode does not exist in the Free Channel.<br>
''Team Death Match:'' A battle that gives team points depending on the number of kills for each team. There can be an uneven amount of players on each team, but the team with less players will be granted a damage, awakening charge, and MP buff.<br>
*''Team Death Match:'' A battle that gives team points depending on the number of kills for each team. There can be an uneven amount of players on each team, but the team with less players will be granted a damage, awakening charge, and MP buff.<br>
''Survival:'' A free-for-all. The player with the most kills in the battle wins. This mode favors the usage of large area-of-effect skills, such as [[Generate Black Hole]] and [[Wind Ward]].<br><br>
*''Survival:'' A free-for-all. The player with the most kills in the battle wins. This mode favors the usage of large area-of-effect skills, such as [[Generate Black Hole]] and [[Wind Ward]].<br><br>


== Item Rules ==
=== Item Rules ===
''Item Mode:'' Allows random items to appear on the battlefield which can change the tide of the battle.<br>
*''Item Mode:'' Allows random items to appear on the battlefield which can change the tide of the battle.<br>
''Power Mode:'' Disables random items from appearing.<br>
*''Power Mode:'' Disables random items from appearing.<br>
NOTE: Survival rooms cannot be changed to Power Mode, they can only be created in Item Mode.
NOTE: Survival rooms cannot be changed to Power Mode, they can only be created in Item Mode.


== Miscellaneous Options==
=== Miscellaneous Options===
''Room Name:'' Allows you to title your room. You can also edit the room name after creating the room by clicking in the text box at the top of the screen. <br>
*''Room Name:'' Allows you to title your room. You can also edit the room name after creating the room by clicking in the text box at the top of the screen. <br>
''Playtime:'' Allows you to set how long the match will last. The minimum time you can choose is 200 seconds, while the maximum is 1100 seconds. Team Matches only allow a maximum of 400 seconds.<br>
*''Playtime:'' Allows you to set how long the match will last. The minimum time you can choose is 200 seconds, while the maximum is 1100 seconds. Team Matches only allow a maximum of 400 seconds.<br>
''Kills:'' The number of kills needed in a Team Death Match or Survival Battle in order to win. The maximum kills allowed in Team Death Match is 28, and 12 in Survival. This option does not appear for Team Match.<br>
*''Kills:'' The number of kills needed in a Team Death Match or Survival Battle in order to win. The maximum kills allowed in Team Death Match is 28, and 12 in Survival. This option does not appear for Team Match.<br>
''Number of Players:'' After creating the room, you may click on character slots to open or close them. In Team/Team Death Match, only an even number of player slots can be opened/closed. <br>
*''Number of Players:'' After creating the room, you may click on character slots to open or close them. In Team/Team Death Match, only an even number of player slots can be opened/closed. <br>
''Private Room Option:'' Normally, your room is completely open to anyone who decides to join. By checking the mark next to the lock icon, your room will become private, and users will be required to enter a password before they can join. The password can be any length from 1 to 12 characters, so long as it is only letters and numbers. This can also be changed from inside the room by clicking on the lock next to the room title. <br>
*''Private Room Option:'' Normally, your room is completely open to anyone who decides to join. By checking the mark next to the lock icon, your room will become private, and users will be required to enter a password before they can join. The password can be any length from 1 to 12 characters, so long as it is only letters and numbers. This can also be changed from inside the room by clicking on the lock next to the room title. <br>
''Map Select:'' The Room Leader can click this button after creating the room to choose which map the fight will take place on. If a map is not selected, the map will be chosen randomly once the match begins.<br>
*''Map Select:'' The Room Leader can click this button after creating the room to choose which map the fight will take place on. If a map is not selected, the map will be chosen randomly once the match begins.<br>
[[Image:MapSelect.jpeg|thumb|Map select]]<br>
[[Image:MapSelect.jpeg|thumb|Map select]]<br>


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Arena can currently be accessed in two ways: Talking to Camilla and choosing Arena, or simply clicking the Arena tab when in a town or field. From there, you can choose either a one-on-one fight, or a three-versus-three fight. If you are in a party of two or three, you may only choose 3v3. <br>
Arena can currently be accessed in two ways: Talking to Camilla and choosing Arena, or simply clicking the Arena tab when in a town or field. From there, you can choose either a one-on-one fight, or a three-versus-three fight. If you are in a party of two or three, you may only choose 3v3. <br>


== Rank ==
=== Rank ===
When you first create a character, they will have no rank. To obtain a PvP rank, you must participate in ten qualifier matches. After the end of your tenth match, you will be awarded your rank. The ranks, from lowest to highest, are E, D, C, B, A, S, SS, and SSS. Your rank determines many things, such as:<br>
When you first create a character, they will have no rank. To obtain a PvP rank, you must participate in ten qualifier matches. After the end of your tenth match, you will be awarded your rank. The ranks, from lowest to highest, are E, D, C, B, A, S, SS, and SSS. Your rank determines many things, such as:<br>


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