Limit Over: Difference between revisions

26 bytes removed ,  20 June 2022
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*As [[Metal Heart]] does not have access to the G System yet, this buff's only use before class changing to [[Optimus]] is the skill damage increase.
*As [[Metal Heart]] does not have access to the G System yet, this buff's only use before class changing to [[Optimus]] is the skill damage increase.
*While leveling, this skill cannot be used to effectively enter [[ECP System|Over Strike]] at any time until you unlock the G System alongside [[G-Extension]]'s cooldown decrease effect because of the skill's cooldown being extraordinarily long, even longer with the '''Powerful''' trait.
*While leveling, this skill cannot be used to effectively enter [[ECP System|Over Strike]] at any time until you unlock the G System alongside [[G-Extension]]'s cooldown decrease effect because of the skill's cooldown being extraordinarily long, even longer with the '''Powerful''' trait.
*The buff will act differently based on the skill when used while it is already being cast. For example, using [[Limit Over]] after casting [[G-0 Battleroid]] does not dynamically increase the amount of fired missiles, but it does update the range of [[G-4 Frisbee]].
*The buff will act differently based on the currently cast skill. For example, using [[Limit Over]] after casting [[G-0 Battleroid]] does not dynamically increase the amount of fired missiles, but it does update the range of [[G-4 Frisbee]].
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